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Efficient Binocular Rendering of Volumetric Density Fields With Coupled Adaptive Cube-Map Ray Marching for Virtual Reality Journal article
Xu, Tianchen, Ren, Xiaohua, Yang, Jiale, Sheng, Bin, Wu, Enhua. Efficient Binocular Rendering of Volumetric Density Fields With Coupled Adaptive Cube-Map Ray Marching for Virtual Reality[J]. IEEE Transactions on Visualization and Computer Graphics, 2024, 30(10), 6625-6638.
Authors:  Xu, Tianchen;  Ren, Xiaohua;  Yang, Jiale;  Sheng, Bin;  Wu, Enhua
Favorite | TC[WOS]:0 TC[Scopus]:0  IF:4.7/5.1 | Submit date:2024/11/05
Binocular Views  Density Field  Global Illumination  Ray Marching  Real-time Rendering  Virtual Reality  Volume Rendering  
Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space Conference paper
Xu, Tianchen, Zeng, Wei, Wu, Enhua. Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space[C], 2021.
Authors:  Xu, Tianchen;  Zeng, Wei;  Wu, Enhua
Favorite | TC[WOS]:1 TC[Scopus]:2 | Submit date:2022/05/11
Anti-aliasing  Cube Map  Ray Marching  Ray Tracing  Real-time Rendering  Volume Rendering  
Embedding 3D models in offline physical environments Journal article
Egemen Ertugrul, Han Zhang, Fang Zhu, Ping Lu, Ping Li, Bin Sheng, Enhua Wu. Embedding 3D models in offline physical environments[J]. COMPUTER ANIMATION AND VIRTUAL WORLDS, 2020, 31(4-5), e1959.
Authors:  Egemen Ertugrul;  Han Zhang;  Fang Zhu;  Ping Lu;  Ping Li; et al.
Favorite | TC[WOS]:11 TC[Scopus]:15  IF:0.9/1.1 | Submit date:2021/12/06
3d Data Compression  Augmented Reality  Autoencoders  Human–computer Interaction  Robotics And Vision  Ubiquitous Computing  Volume Rendering  
Real-time fur representation with non-uniform layers of textured slices Journal article
Yang G., Sun H., Wang W., Wu E.. Real-time fur representation with non-uniform layers of textured slices[J]. Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2007, 19(4).
Authors:  Yang G.;  Sun H.;  Wang W.;  Wu E.
Favorite |  | Submit date:2019/02/13
Fur  Real-time rendering  Texture slices  Volume texture  
Fast combinative volume rendering by indexed data structure Journal article
Sun W., Wang W., Wu E.. Fast combinative volume rendering by indexed data structure[J]. Progress in Natural Science, 2001, 11(12), 922-923.
Authors:  Sun W.;  Wang W.;  Wu E.
Favorite |  | Submit date:2019/02/13
Combinative volume rendering  Data structure  Data visualization  
Volume rendering for irregular grids with culling effectively occluded cells Journal article
Sun W.W., Wu E.H.. Volume rendering for irregular grids with culling effectively occluded cells[J]. Jisuanji Xuebao/Chinese Journal of Computers, 2001, 24(3), 292-295.
Authors:  Sun W.W.;  Wu E.H.
Favorite |  | Submit date:2019/02/13
Culling  Irregular grids  Occluded cell  Volume rendering  
Hair image generation using connected texels Journal article
Zhang X., Chen Y., Wu E.. Hair image generation using connected texels[J]. Journal of Computer Science and Technology, 2001, 16(4), 341-350.
Authors:  Zhang X.;  Chen Y.;  Wu E.
Favorite | TC[WOS]:0 TC[Scopus]:0 | Submit date:2019/02/13
Hair  Realistic Image Synthesis  Render  Texel  Volume Rendering  
Adaptable splatting for irregular volume rendering Journal article
Wang, WC, Wu, EH. Adaptable splatting for irregular volume rendering[J]. COMPUTER GRAPHICS FORUM, 1999, 18(4), 213-222.
Authors:  Wang, WC;  Wu, EH
Favorite | TC[WOS]:2 TC[Scopus]:4  IF:2.7/2.9 | Submit date:2019/05/15
Splatting  Irregular Data  Volume Rendering  Scientific Visualization  
A Selective Rendering Method for Data Visualization Journal article
Wencheng Wang, Enhua Wu, Nelson Max. A Selective Rendering Method for Data Visualization[J]. Journal of Visualization and Computer Animation, 1999, 10(3), 123-131.
Authors:  Wencheng Wang;  Enhua Wu;  Nelson Max
Favorite | TC[WOS]:2 TC[Scopus]:4  IF:0.864/0.000 | Submit date:2019/02/13
Interaction  Refinement  Scientific Visualization  Volume Rendering