Residential College | false |
Status | 已發表Published |
Embedding 3D models in offline physical environments | |
Egemen Ertugrul1; Han Zhang2,3; Fang Zhu2,3; Ping Lu2,3; Ping Li4; Bin Sheng1; Enhua Wu5,6 | |
2020-09-02 | |
Source Publication | COMPUTER ANIMATION AND VIRTUAL WORLDS |
ISSN | 1546-4261 |
Volume | 31Issue:4-5Pages:e1959 |
Abstract | This article introduces a novel approach for embedding 3D models in offline physical environments using quick response (QR) codes. Unlike conventional methods, we consider settings where 3D models cannot be retrieved from a remote server. Our method involves generating octree models from voxelized 3D models and storing them in QR codes using a space-efficient data structure. This allows storing 3D models that are both intelligible and purposeful on standard QR codes while addressing the major storage constraint that is present in offline situations. Furthermore, we explore 3D convolutional neural networks (CNN) and autoencoders (AE) to compress 3D models with high resolutions where using octrees alone does not suffice. To the best of our knowledge, our AE network is the first to employ octrees to further compress its encoded data. Through user-friendly desktop and mobile applications, we allow users to encode, decode and visualize 3D models in augmented reality (AR) using QR codes, thus experiment with our methods. The proposed approach enables unique applications and future research in ubiquitous computing, 3D data compression and transmission, 3D AEs, AR and Virtual Reality, low-cost autonomous robots, and 3D printing. |
Keyword | 3d Data Compression Augmented Reality Autoencoders Human–computer Interaction Robotics And Vision Ubiquitous Computing Volume Rendering |
DOI | 10.1002/cav.1959 |
URL | View the original |
Indexed By | SCIE |
Language | 英語English |
WOS Research Area | Computer Science |
WOS Subject | Computer Science, Software Engineering |
WOS ID | WOS:000565349300001 |
Scopus ID | 2-s2.0-85090132954 |
Fulltext Access | |
Citation statistics | |
Document Type | Journal article |
Collection | Faculty of Science and Technology |
Corresponding Author | Bin Sheng |
Affiliation | 1.Department of Computer Science and Engineering, Shanghai Jiao Tong University, Shanghai, China 2.ZTE Corporation, China 3.State Key Laboratory of Mobile Network and Mobile Multimedia Technology, China 4.Department of Computing, The Hong Kong Polytechnic University, Hong Kong 5.State Key Laboratory of Computer Science, Institute of Software, Chinese Academy of Sciences, Beijing, China 6.Faculty of Science and Technology, University of Macau, Macau, China |
Recommended Citation GB/T 7714 | Egemen Ertugrul,Han Zhang,Fang Zhu,et al. Embedding 3D models in offline physical environments[J]. COMPUTER ANIMATION AND VIRTUAL WORLDS, 2020, 31(4-5), e1959. |
APA | Egemen Ertugrul., Han Zhang., Fang Zhu., Ping Lu., Ping Li., Bin Sheng., & Enhua Wu (2020). Embedding 3D models in offline physical environments. COMPUTER ANIMATION AND VIRTUAL WORLDS, 31(4-5), e1959. |
MLA | Egemen Ertugrul,et al."Embedding 3D models in offline physical environments".COMPUTER ANIMATION AND VIRTUAL WORLDS 31.4-5(2020):e1959. |
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