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Embedding 3D models in offline physical environments
Egemen Ertugrul1; Han Zhang2,3; Fang Zhu2,3; Ping Lu2,3; Ping Li4; Bin Sheng1; Enhua Wu5,6
2020-09-02
Source PublicationCOMPUTER ANIMATION AND VIRTUAL WORLDS
ISSN1546-4261
Volume31Issue:4-5Pages:e1959
Abstract

This article introduces a novel approach for embedding 3D models in offline physical environments using quick response (QR) codes. Unlike conventional methods, we consider settings where 3D models cannot be retrieved from a remote server. Our method involves generating octree models from voxelized 3D models and storing them in QR codes using a space-efficient data structure. This allows storing 3D models that are both intelligible and purposeful on standard QR codes while addressing the major storage constraint that is present in offline situations. Furthermore, we explore 3D convolutional neural networks (CNN) and autoencoders (AE) to compress 3D models with high resolutions where using octrees alone does not suffice. To the best of our knowledge, our AE network is the first to employ octrees to further compress its encoded data. Through user-friendly desktop and mobile applications, we allow users to encode, decode and visualize 3D models in augmented reality (AR) using QR codes, thus experiment with our methods. The proposed approach enables unique applications and future research in ubiquitous computing, 3D data compression and transmission, 3D AEs, AR and Virtual Reality, low-cost autonomous robots, and 3D printing.

Keyword3d Data Compression Augmented Reality Autoencoders Human–computer Interaction Robotics And Vision Ubiquitous Computing Volume Rendering
DOI10.1002/cav.1959
URLView the original
Indexed BySCIE
Language英語English
WOS Research AreaComputer Science
WOS SubjectComputer Science, Software Engineering
WOS IDWOS:000565349300001
Scopus ID2-s2.0-85090132954
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Citation statistics
Document TypeJournal article
CollectionFaculty of Science and Technology
Corresponding AuthorBin Sheng
Affiliation1.Department of Computer Science and Engineering, Shanghai Jiao Tong University, Shanghai, China
2.ZTE Corporation, China
3.State Key Laboratory of Mobile Network and Mobile Multimedia Technology, China
4.Department of Computing, The Hong Kong Polytechnic University, Hong Kong
5.State Key Laboratory of Computer Science, Institute of Software, Chinese Academy of Sciences, Beijing, China
6.Faculty of Science and Technology, University of Macau, Macau, China
Recommended Citation
GB/T 7714
Egemen Ertugrul,Han Zhang,Fang Zhu,et al. Embedding 3D models in offline physical environments[J]. COMPUTER ANIMATION AND VIRTUAL WORLDS, 2020, 31(4-5), e1959.
APA Egemen Ertugrul., Han Zhang., Fang Zhu., Ping Lu., Ping Li., Bin Sheng., & Enhua Wu (2020). Embedding 3D models in offline physical environments. COMPUTER ANIMATION AND VIRTUAL WORLDS, 31(4-5), e1959.
MLA Egemen Ertugrul,et al."Embedding 3D models in offline physical environments".COMPUTER ANIMATION AND VIRTUAL WORLDS 31.4-5(2020):e1959.
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