Residential College | false |
Status | 已發表Published |
Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space | |
Xu, Tianchen1,2; Zeng, Wei3; Wu, Enhua1,4 | |
2021-12-14 | |
Conference Name | SA ’21 Technical Communications |
Source Publication | Proceedings - SIGGRAPH Asia 2021 Technical Communications, SA 2021 |
Conference Date | 2021/12/14-2021/12/17 |
Conference Place | Tokyo, Japan |
Abstract | This paper presents a novel approach to anti-aliased ray marching by indirect shading in cube-map space. Our volume renderer firstly performs ray marching on each visible interior pixel of a maximum-resolution-limited cube map, and then resamples (usually up-scales) the cube imposter in viewport space. By this viewport-resolution-independent strategy, developers can improve both ray-marching performance and its quality of anti-aliasing when allowing larger marching strides. Moreover, our solution also covers depth-occlusion anti-aliasing for mixed mesh-volume rendering, cube-map level-of-details (LOD) optimization for a further performance boost, and multiple-volume rendering by leveraging the GPU inline ray tracing. Besides, our implementation is developer-friendly and the performance-quality tradeoff determined by the parameter configuration is easily controllable. |
Keyword | Anti-aliasing Cube Map Ray Marching Ray Tracing Real-time Rendering Volume Rendering |
DOI | 10.1145/3478512.3488598 |
URL | View the original |
Language | 英語English |
Scopus ID | 2-s2.0-85123784300 |
Fulltext Access | |
Citation statistics | |
Document Type | Conference paper |
Collection | Faculty of Science and Technology DEPARTMENT OF COMPUTER AND INFORMATION SCIENCE |
Affiliation | 1.State Key Lab of CS, Institute of Software, Chinese Academy of Sciences, Univ. of CAS, China 2.SW-OpenGL, Advanced Micro Devices, Inc. (AMD), China 3.School of Computer Science, Sichuan University, China 4.Faculty of Science and Technology (FST), University of Macau, Macao |
Recommended Citation GB/T 7714 | Xu, Tianchen,Zeng, Wei,Wu, Enhua. Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space[C], 2021. |
APA | Xu, Tianchen., Zeng, Wei., & Wu, Enhua (2021). Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space. Proceedings - SIGGRAPH Asia 2021 Technical Communications, SA 2021. |
Files in This Item: | There are no files associated with this item. |
Items in the repository are protected by copyright, with all rights reserved, unless otherwise indicated.
Edit Comment