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Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space
Xu, Tianchen1,2; Zeng, Wei3; Wu, Enhua1,4
2021-12-14
Conference NameSA ’21 Technical Communications
Source PublicationProceedings - SIGGRAPH Asia 2021 Technical Communications, SA 2021
Conference Date2021/12/14-2021/12/17
Conference PlaceTokyo, Japan
Abstract

This paper presents a novel approach to anti-aliased ray marching by indirect shading in cube-map space. Our volume renderer firstly performs ray marching on each visible interior pixel of a maximum-resolution-limited cube map, and then resamples (usually up-scales) the cube imposter in viewport space. By this viewport-resolution-independent strategy, developers can improve both ray-marching performance and its quality of anti-aliasing when allowing larger marching strides. Moreover, our solution also covers depth-occlusion anti-aliasing for mixed mesh-volume rendering, cube-map level-of-details (LOD) optimization for a further performance boost, and multiple-volume rendering by leveraging the GPU inline ray tracing. Besides, our implementation is developer-friendly and the performance-quality tradeoff determined by the parameter configuration is easily controllable.

KeywordAnti-aliasing Cube Map Ray Marching Ray Tracing Real-time Rendering Volume Rendering
DOI10.1145/3478512.3488598
URLView the original
Language英語English
Scopus ID2-s2.0-85123784300
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Document TypeConference paper
CollectionFaculty of Science and Technology
DEPARTMENT OF COMPUTER AND INFORMATION SCIENCE
Affiliation1.State Key Lab of CS, Institute of Software, Chinese Academy of Sciences, Univ. of CAS, China
2.SW-OpenGL, Advanced Micro Devices, Inc. (AMD), China
3.School of Computer Science, Sichuan University, China
4.Faculty of Science and Technology (FST), University of Macau, Macao
Recommended Citation
GB/T 7714
Xu, Tianchen,Zeng, Wei,Wu, Enhua. Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space[C], 2021.
APA Xu, Tianchen., Zeng, Wei., & Wu, Enhua (2021). Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space. Proceedings - SIGGRAPH Asia 2021 Technical Communications, SA 2021.
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