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A fast method for real-time computation of approximated global illumination Conference paper
Lv W., Lu J., Liu X., Wu E.. A fast method for real-time computation of approximated global illumination[C], 2009, 62-68.
Authors:  Lv W.;  Lu J.;  Liu X.;  Wu E.
Favorite | TC[WOS]:0 TC[Scopus]:0 | Submit date:2019/02/13
Global Illumination  Indirect Illumination  Soft Shadow  
Real-time approximate soft shadow rendering on GPU Journal article
Lu W., Meng W., Xue G., Wu E.. Real-time approximate soft shadow rendering on GPU[J]. Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2009, 21(3).
Authors:  Lu W.;  Meng W.;  Xue G.;  Wu E.
Favorite |  | Submit date:2019/02/13
Geometry shader  Silhouette extraction  Soft shadow  
Real-time soft shadow rendering of dynamic scenes using circle splats approximation Journal article
Lu W., Liu X., Xue G., Wu E.. Real-time soft shadow rendering of dynamic scenes using circle splats approximation[J]. Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2007, 19(12), 1587-1592.
Authors:  Lu W.;  Liu X.;  Xue G.;  Wu E.
Favorite |  | Submit date:2019/02/13
Dynamic scene  Precomputed radiance transfer  Soft shadow  
GPU-based realistic fur rendering Journal article
Yang G., Sun H.-Q., Wang W.-C., Wu E.-H.. GPU-based realistic fur rendering[J]. Ruan Jian Xue Bao/Journal of Software, 2006, 17(3), 577-586.
Authors:  Yang G.;  Sun H.-Q.;  Wang W.-C.;  Wu E.-H.
Favorite | TC[Scopus]:2 | Submit date:2019/02/13
Fur  Hardware-based Rendering  Realistic Image Synthesis  Soft Shadow