Residential College | false |
Status | 已發表Published |
GPU-based realistic fur rendering | |
Yang G.1; Sun H.-Q.3; Wang W.-C.1; Wu E.-H.1 | |
2006-03-01 | |
Source Publication | Ruan Jian Xue Bao/Journal of Software |
ISSN | 10009825 |
Volume | 17Issue:3Pages:577-586 |
Abstract | Based on the multi-layer textures approach, a new method of rendering real-time fur is proposed. The method takes full advantage of the new features of current Graphic Processing Units to compute the lighting of fur precisely and fast. More importantly, the self-shadow effect of fur and the soft shadow phenomenon over fur are simulated successfully, which enhances the rendering effects greatly. Experiments show that the method can deal with moderate models in real-time, which is very valuable for the applications of fur in many fields, such as cinema, video game and virtual reality etc. |
Keyword | Fur Hardware-based Rendering Realistic Image Synthesis Soft Shadow |
DOI | 10.1360/jos170577 |
URL | View the original |
Language | 英語English |
Scopus ID | 2-s2.0-33646738521 |
Fulltext Access | |
Citation statistics | |
Document Type | Journal article |
Collection | University of Macau |
Affiliation | 1.Institute of Software Chinese Academy of Sciences 2.Universidade de Macau 3.Chinese University of Hong Kong 4.Chinese Academy of Sciences |
Recommended Citation GB/T 7714 | Yang G.,Sun H.-Q.,Wang W.-C.,et al. GPU-based realistic fur rendering[J]. Ruan Jian Xue Bao/Journal of Software, 2006, 17(3), 577-586. |
APA | Yang G.., Sun H.-Q.., Wang W.-C.., & Wu E.-H. (2006). GPU-based realistic fur rendering. Ruan Jian Xue Bao/Journal of Software, 17(3), 577-586. |
MLA | Yang G.,et al."GPU-based realistic fur rendering".Ruan Jian Xue Bao/Journal of Software 17.3(2006):577-586. |
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