UM
Residential Collegefalse
Status已發表Published
Real-time approximate soft shadow rendering on GPU
Lu W.1; Meng W.1; Xue G.1; Wu E.1
2009-03-01
Source PublicationJisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics
ISSN10039775
Volume21Issue:3
AbstractThis paper presents a real-time approximate soft shadow rendering algorithm which runs entirely on GPU by extending the shadow mapping algorithm. This is an algorithm with three passes. In the first pass the depth map is generated from the light view point. It is then followed with the second pass to extract the silhouette edge using geometry shader and to generate penumbra map by extending the silhouette vertex along the normal. The new generated primitive is automatically interpolated by GPU. For the part of the penumbra map which is occluded, it is diminated using the depth map generated in the first pass in fragment shader. For the overlapped part, a fake depth value is set for each of the fragments so that they will be blended automatically by hardware through depth comparison. In the rendering pass, for each fragment we first lookup the depth map to decide whether the fragment is in shadow. For those not in shadow, we lookup the penumbra map to get the penumbra value.
KeywordGeometry shader Silhouette extraction Soft shadow
URLView the original
Language英語English
Fulltext Access
Document TypeJournal article
CollectionUniversity of Macau
Affiliation1.Institute of Software Chinese Academy of Sciences
2.Universidade de Macau
3.University of Chinese Academy of Sciences
Recommended Citation
GB/T 7714
Lu W.,Meng W.,Xue G.,et al. Real-time approximate soft shadow rendering on GPU[J]. Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2009, 21(3).
APA Lu W.., Meng W.., Xue G.., & Wu E. (2009). Real-time approximate soft shadow rendering on GPU. Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 21(3).
MLA Lu W.,et al."Real-time approximate soft shadow rendering on GPU".Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics 21.3(2009).
Files in This Item:
There are no files associated with this item.
Related Services
Recommend this item
Bookmark
Usage statistics
Export to Endnote
Google Scholar
Similar articles in Google Scholar
[Lu W.]'s Articles
[Meng W.]'s Articles
[Xue G.]'s Articles
Baidu academic
Similar articles in Baidu academic
[Lu W.]'s Articles
[Meng W.]'s Articles
[Xue G.]'s Articles
Bing Scholar
Similar articles in Bing Scholar
[Lu W.]'s Articles
[Meng W.]'s Articles
[Xue G.]'s Articles
Terms of Use
No data!
Social Bookmark/Share
All comments (0)
No comment.
 

Items in the repository are protected by copyright, with all rights reserved, unless otherwise indicated.