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Efficient Binocular Rendering of Volumetric Density Fields With Coupled Adaptive Cube-Map Ray Marching for Virtual Reality Journal article
Xu, Tianchen, Ren, Xiaohua, Yang, Jiale, Sheng, Bin, Wu, Enhua. Efficient Binocular Rendering of Volumetric Density Fields With Coupled Adaptive Cube-Map Ray Marching for Virtual Reality[J]. IEEE Transactions on Visualization and Computer Graphics, 2024, 30(10), 6625-6638.
Authors:  Xu, Tianchen;  Ren, Xiaohua;  Yang, Jiale;  Sheng, Bin;  Wu, Enhua
Favorite | TC[WOS]:0 TC[Scopus]:0  IF:4.7/5.1 | Submit date:2024/11/05
Binocular Views  Density Field  Global Illumination  Ray Marching  Real-time Rendering  Virtual Reality  Volume Rendering  
Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space Conference paper
Xu, Tianchen, Zeng, Wei, Wu, Enhua. Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space[C], 2021.
Authors:  Xu, Tianchen;  Zeng, Wei;  Wu, Enhua
Favorite | TC[WOS]:1 TC[Scopus]:2 | Submit date:2022/05/11
Anti-aliasing  Cube Map  Ray Marching  Ray Tracing  Real-time Rendering  Volume Rendering  
The power of box filters: Real-time Approximation to Large Convolution Kernel by Box-filtered Image Pyramid Conference paper
Xu, Tianchen, Ren, Xiaohua, Wu, Enhua. The power of box filters: Real-time Approximation to Large Convolution Kernel by Box-filtered Image Pyramid[C], 2019, 1-4.
Authors:  Xu, Tianchen;  Ren, Xiaohua;  Wu, Enhua
Favorite | TC[WOS]:1 TC[Scopus]:0 | Submit date:2022/05/17
Convolution Kernel  Global Illumination  Mipmap  Ray-tracing  Real-time Rendering  
Animating strokes in drawing process of chinese ink painting Journal article
Yang L., Xu T., Wu E.. Animating strokes in drawing process of chinese ink painting[J]. Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2016, 28(5), 742-749.
Authors:  Yang L.;  Xu T.;  Wu E.
Favorite |  | Submit date:2019/02/13
Brush Trajectory  Chinese Ink Painting  Non-photorealistic Rendering  Real-time Rendering  
Coherence-enhancing line drawing for color images Journal article
WANG ShanDong, MA ZiYang, LIU XueHui, CHEN YanYun, WU EnHua. Coherence-enhancing line drawing for color images[J]. Science China Information Sciences, 2013, 56(110903), 1-11.
Authors:  WANG ShanDong;  MA ZiYang;  LIU XueHui;  CHEN YanYun;  WU EnHua
Favorite | TC[WOS]:2 TC[Scopus]:6  IF:7.3/5.8 | Submit date:2019/02/13
Coherence-enhancing  Fdog Filter  Line Drawing  Non-photorealistic Rendering  Real-time Computation  
Animating Chinese ink painting through generating reproducible brush strokes Journal article
Yang, Li Jie, Xu, Tian Chen. Animating Chinese ink painting through generating reproducible brush strokes[J]. Science China Information Sciences, 2012, 56(1), 1-13.
Authors:  Yang, Li Jie;  Xu, Tian Chen
Favorite | TC[WOS]:10 TC[Scopus]:15  IF:7.3/5.8 | Submit date:2023/04/27
Brush Trajectory  Chinese Ink Painting  Non-photorealistic Rendering  Real-time Rendering  
Stroke-based real-time ink wash painting style rendering for geometric models Conference paper
Xu T.-C., Yang L.-J., Wu E.-H.. Stroke-based real-time ink wash painting style rendering for geometric models[C], 2012.
Authors:  Xu T.-C.;  Yang L.-J.;  Wu E.-H.
Favorite | TC[Scopus]:15 | Submit date:2019/02/13
Ink Wash Painting  Non-photorealistic Rendering  Real-time Rendering  
Real-time rendering depth images on GPU by forward warping Journal article
Liu B.-Q., Liu X.-H., Wu E.-H.. Real-time rendering depth images on GPU by forward warping[J]. Ruan Jian Xue Bao/Journal of Software, 2007, 18(6), 1531-1542.
Authors:  Liu B.-Q.;  Liu X.-H.;  Wu E.-H.
Favorite | TC[Scopus]:5 | Submit date:2019/02/13
Depth Image  Gpu (Graphics Processing Unit)  Graphics Hardware  Image-based Rendering (Ibr)  Per-pixel Lighting  Real-time Rendering  
Real-time fur representation with non-uniform layers of textured slices Journal article
Yang G., Sun H., Wang W., Wu E.. Real-time fur representation with non-uniform layers of textured slices[J]. Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2007, 19(4).
Authors:  Yang G.;  Sun H.;  Wang W.;  Wu E.
Favorite |  | Submit date:2019/02/13
Fur  Real-time rendering  Texture slices  Volume texture  
Interactively rendering dynamic refraction on GPU Journal article
Liu B., Wu E., Liu X.. Interactively rendering dynamic refraction on GPU[J]. Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2006, 18(11), 1652-1657.
Authors:  Liu B.;  Wu E.;  Liu X.
Favorite |  | Submit date:2019/02/13
GPU  Graphics hardware  Real-time rendering  Totally internal reflection  Translucency  Transparency