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Efficient Binocular Rendering of Volumetric Density Fields With Coupled Adaptive Cube-Map Ray Marching for Virtual Reality
Journal article
Xu, Tianchen, Ren, Xiaohua, Yang, Jiale, Sheng, Bin, Wu, Enhua. Efficient Binocular Rendering of Volumetric Density Fields With Coupled Adaptive Cube-Map Ray Marching for Virtual Reality[J]. IEEE Transactions on Visualization and Computer Graphics, 2024, 30(10), 6625-6638.
Authors:
Xu, Tianchen
;
Ren, Xiaohua
;
Yang, Jiale
;
Sheng, Bin
;
Wu, Enhua
Favorite
|
TC[WOS]:
0
TC[Scopus]:
0
IF:
4.7
/
5.1
|
Submit date:2024/11/05
Binocular Views
Density Field
Global Illumination
Ray Marching
Real-time Rendering
Virtual Reality
Volume Rendering
Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space
Conference paper
Xu, Tianchen, Zeng, Wei, Wu, Enhua. Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space[C], 2021.
Authors:
Xu, Tianchen
;
Zeng, Wei
;
Wu, Enhua
Favorite
|
TC[WOS]:
1
TC[Scopus]:
2
|
Submit date:2022/05/11
Anti-aliasing
Cube Map
Ray Marching
Ray Tracing
Real-time Rendering
Volume Rendering
The power of box filters: Real-time Approximation to Large Convolution Kernel by Box-filtered Image Pyramid
Conference paper
Xu, Tianchen, Ren, Xiaohua, Wu, Enhua. The power of box filters: Real-time Approximation to Large Convolution Kernel by Box-filtered Image Pyramid[C], 2019, 1-4.
Authors:
Xu, Tianchen
;
Ren, Xiaohua
;
Wu, Enhua
Favorite
|
TC[WOS]:
1
TC[Scopus]:
0
|
Submit date:2022/05/17
Convolution Kernel
Global Illumination
Mipmap
Ray-tracing
Real-time Rendering
Animating strokes in drawing process of chinese ink painting
Journal article
Yang L., Xu T., Wu E.. Animating strokes in drawing process of chinese ink painting[J]. Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2016, 28(5), 742-749.
Authors:
Yang L.
;
Xu T.
;
Wu E.
Favorite
|
|
Submit date:2019/02/13
Brush Trajectory
Chinese Ink Painting
Non-photorealistic Rendering
Real-time Rendering
Coherence-enhancing line drawing for color images
Journal article
WANG ShanDong, MA ZiYang, LIU XueHui, CHEN YanYun, WU EnHua. Coherence-enhancing line drawing for color images[J]. Science China Information Sciences, 2013, 56(110903), 1-11.
Authors:
WANG ShanDong
;
MA ZiYang
;
LIU XueHui
;
CHEN YanYun
;
WU EnHua
Favorite
|
TC[WOS]:
2
TC[Scopus]:
6
IF:
7.3
/
5.8
|
Submit date:2019/02/13
Coherence-enhancing
Fdog Filter
Line Drawing
Non-photorealistic Rendering
Real-time Computation
Animating Chinese ink painting through generating reproducible brush strokes
Journal article
Yang, Li Jie, Xu, Tian Chen. Animating Chinese ink painting through generating reproducible brush strokes[J]. Science China Information Sciences, 2012, 56(1), 1-13.
Authors:
Yang, Li Jie
;
Xu, Tian Chen
Favorite
|
TC[WOS]:
10
TC[Scopus]:
15
IF:
7.3
/
5.8
|
Submit date:2023/04/27
Brush Trajectory
Chinese Ink Painting
Non-photorealistic Rendering
Real-time Rendering
Stroke-based real-time ink wash painting style rendering for geometric models
Conference paper
Xu T.-C., Yang L.-J., Wu E.-H.. Stroke-based real-time ink wash painting style rendering for geometric models[C], 2012.
Authors:
Xu T.-C.
;
Yang L.-J.
;
Wu E.-H.
Favorite
|
TC[Scopus]:
15
|
Submit date:2019/02/13
Ink Wash Painting
Non-photorealistic Rendering
Real-time Rendering
Real-time rendering depth images on GPU by forward warping
Journal article
Liu B.-Q., Liu X.-H., Wu E.-H.. Real-time rendering depth images on GPU by forward warping[J]. Ruan Jian Xue Bao/Journal of Software, 2007, 18(6), 1531-1542.
Authors:
Liu B.-Q.
;
Liu X.-H.
;
Wu E.-H.
Favorite
|
TC[Scopus]:
5
|
Submit date:2019/02/13
Depth Image
Gpu (Graphics Processing Unit)
Graphics Hardware
Image-based Rendering (Ibr)
Per-pixel Lighting
Real-time Rendering
Real-time fur representation with non-uniform layers of textured slices
Journal article
Yang G., Sun H., Wang W., Wu E.. Real-time fur representation with non-uniform layers of textured slices[J]. Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2007, 19(4).
Authors:
Yang G.
;
Sun H.
;
Wang W.
;
Wu E.
Favorite
|
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Submit date:2019/02/13
Fur
Real-time rendering
Texture slices
Volume texture
Interactively rendering dynamic refraction on GPU
Journal article
Liu B., Wu E., Liu X.. Interactively rendering dynamic refraction on GPU[J]. Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2006, 18(11), 1652-1657.
Authors:
Liu B.
;
Wu E.
;
Liu X.
Favorite
|
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Submit date:2019/02/13
GPU
Graphics hardware
Real-time rendering
Totally internal reflection
Translucency
Transparency