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Fast Algorithm Based on Parallel Computing for Sample Entropy Calculation Journal article
Dong, Xinzheng, Chen, Chang, Geng, Qingshan, Zhang, Wensheng, Zhang, Xiaohua Douglas. Fast Algorithm Based on Parallel Computing for Sample Entropy Calculation[J]. IEEE Access, 2021, 9, 20223-20234.
Authors:  Dong, Xinzheng;  Chen, Chang;  Geng, Qingshan;  Zhang, Wensheng;  Zhang, Xiaohua Douglas
Adobe PDF | Favorite | TC[WOS]:4 TC[Scopus]:5  IF:3.4/3.7 | Submit date:2021/03/03
Algorithm  Fast Computation  Graphics Processing Unit  Parallel Computing  Sample Entropy  
Efficient rendering of single-pass order-independent transparency via CUDA renderer Journal article
Huang M.-C., Liu F., Liu X.-H., Wu E.-H.. Efficient rendering of single-pass order-independent transparency via CUDA renderer[J]. Ruan Jian Xue Bao/Journal of Software, 2011, 22(8), 1927-1933.
Authors:  Huang M.-C.;  Liu F.;  Liu X.-H.;  Wu E.-H.
Favorite | TC[Scopus]:2 | Submit date:2019/02/13
Atomic Operation  Compute Unified Device Architecture  Depth Peeling  Graphics Processing Unit  Order-independent Transparency  
GPU based real-time rendering of spherical depth image Journal article
Zhu J., Wu E.-H.. GPU based real-time rendering of spherical depth image[J]. Jisuanji Xuebao/Chinese Journal of Computers, 2009, 32(2), 231-240.
Authors:  Zhu J.;  Wu E.-H.
Favorite | TC[Scopus]:0 | Submit date:2019/02/13
Gpu(Graphics Processing Unit)  Image-based Rendering  Pre-warping  Spherical Depth Image  
Real-time rendering depth images on GPU by forward warping Journal article
Liu B.-Q., Liu X.-H., Wu E.-H.. Real-time rendering depth images on GPU by forward warping[J]. Ruan Jian Xue Bao/Journal of Software, 2007, 18(6), 1531-1542.
Authors:  Liu B.-Q.;  Liu X.-H.;  Wu E.-H.
Favorite | TC[Scopus]:5 | Submit date:2019/02/13
Depth Image  Gpu (Graphics Processing Unit)  Graphics Hardware  Image-based Rendering (Ibr)  Per-pixel Lighting  Real-time Rendering  
Simulation and interaction of fluid dynamics Journal article
Enhua Wu, Hongbin Zhu, Xuehui Liu, Youquan Liu. Simulation and interaction of fluid dynamics[J]. The Visual Computer, 2007, 23(5), 299–308.
Authors:  Enhua Wu;  Hongbin Zhu;  Xuehui Liu;  Youquan Liu
Favorite | TC[WOS]:3 TC[Scopus]:5  IF:3.0/3.0 | Submit date:2019/06/12
Physically Based Simulation  Graphics Processing Unit  Fluid  Mixture  Interaction  
Simulation and interaction of fluid dynamics Conference paper
Wu E., Zhu H., Liu X., Liu Y.. Simulation and interaction of fluid dynamics[C], 2007, 299-308.
Authors:  Wu E.;  Zhu H.;  Liu X.;  Liu Y.
Favorite | TC[WOS]:3 TC[Scopus]:5 | Submit date:2019/02/13
Fluid  Graphics Processing Unit  Interaction  Mixture  Physically Based Simulation  
Binary mixtures simulation based on Lattice Boltzmann method Journal article
Zhu H.-B., Liu X.-H., Liu Y.-Q., Wu E.-H.. Binary mixtures simulation based on Lattice Boltzmann method[J]. Jisuanji Xuebao/Chinese Journal of Computers, 2006, 29(12), 2071-2079.
Authors:  Zhu H.-B.;  Liu X.-H.;  Liu Y.-Q.;  Wu E.-H.
Favorite |  | Submit date:2019/02/13
Diffusion  Graphics Processing Unit  Lattice Boltzmann model  Multi-component fluid flow  Viscosity  
Simulation of miscible binary mixtures based on lattice Boltzmann method Journal article
Hongbin Zhu, Xuehui Liu, Youquan Liu, Enhua Wu. Simulation of miscible binary mixtures based on lattice Boltzmann method[J]. Computer Animation and Virtual Worlds, 2006, 17(3-4), 403-410.
Authors:  Hongbin Zhu;  Xuehui Liu;  Youquan Liu;  Enhua Wu
Favorite | TC[WOS]:33 TC[Scopus]:47  IF:0.9/1.1 | Submit date:2019/02/13
Diffusion  Graphics Processing Unit  Lattice Boltzmann Model  Miscible Binary Mixture  Viscosity  
View-dependent refinement of multiresolution meshes using programmable graphics hardware Conference paper
Junfeng Ji, Enhua Wu, Sheng Li, Xuehui Liu. View-dependent refinement of multiresolution meshes using programmable graphics hardware[C]:SPRINGER, 233 SPRING ST, NEW YORK, NY 10013 USA, 2006, 424-433.
Authors:  Junfeng Ji;  Enhua Wu;  Sheng Li;  Xuehui Liu
Favorite | TC[WOS]:12 TC[Scopus]:15 | Submit date:2019/02/13
Graphics Processing Unit (Gpu)  Level Of Detail (Lod)  Quadtree  Texture Atlas  View-dependent Multiresolution Rendering  
General purpose computation on GPU Journal article
Wu E., Liu Y.. General purpose computation on GPU[J]. Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2004, 16(5), 601.
Authors:  Wu E.;  Liu Y.
Favorite |  | Submit date:2018/10/30
Graphics Hardware  Graphics Processing Unit (Gpu)  Programmability  Real Time Computation