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View-dependent refinement of multiresolution meshes using programmable graphics hardware
Junfeng Ji1; Enhua Wu2; Sheng Li3,4; Xuehui Liu5
2006-06-01
Conference NameComputer Graphics International Conference (CGI 2005)
Source PublicationVisual Computer
Volume22
Issue6
Pages424-433
Conference DateJUN 22-24, 2005
Conference PlaceStony Brook, NY
PublisherSPRINGER, 233 SPRING ST, NEW YORK, NY 10013 USA
Abstract

View-dependent multiresolution rendering places a heavy load on CPU. This paper presents a new method on view-dependent refinement of multiresolution meshes by using the computation power of modern programmable graphics hardware (GPU). Two rendering passes using this method are included. During the first pass, the level of detail selection is performed in the fragment shaders. The resultant buffer from the first pass is taken as the input texture to the second rendering pass by vertex texturing, and then the node culling and triangulation can be performed in the vertex shaders. Our approach can generate adaptive meshes in real-time, and can be fully implemented on GPU. The method improves the efficiency of mesh simplification, and significantly alleviates the computing load on CPU.

KeywordGraphics Processing Unit (Gpu) Level Of Detail (Lod) Quadtree Texture Atlas View-dependent Multiresolution Rendering
DOI10.1007/s00371-006-0020-8
URLView the original
Indexed BySCIE
Language英語English
WOS Research AreaComputer Science
WOS SubjectComputer Science, Software Engineering
WOS IDWOS:000238278500006
Scopus ID2-s2.0-33745146198
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Citation statistics
Document TypeConference paper
CollectionFaculty of Science and Technology
Affiliation1.State Key Lab. of Computer Science, Institute of Software, Chinese Academy of Sciences, Beijing, China
2.Department of Computer and Information Science, Faculty of Science and Technology, University of Macau, Macau, China
3.Graduate University of Chinese Academy of Sciences, Beijing, China
4.State Information Center, Beijing, China
5.School of Electronics Engineering and Computer Science, Peking University, Beijing, China
Recommended Citation
GB/T 7714
Junfeng Ji,Enhua Wu,Sheng Li,et al. View-dependent refinement of multiresolution meshes using programmable graphics hardware[C]:SPRINGER, 233 SPRING ST, NEW YORK, NY 10013 USA, 2006, 424-433.
APA Junfeng Ji., Enhua Wu., Sheng Li., & Xuehui Liu (2006). View-dependent refinement of multiresolution meshes using programmable graphics hardware. Visual Computer, 22(6), 424-433.
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