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2024 [3]
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英語English [3]
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The Macau arraial: Portuguese heritage, serious games, and postcolonial identity in a Chinese tourist city
Journal article
Amaro, Vanessa, Simpson, Tim. The Macau arraial: Portuguese heritage, serious games, and postcolonial identity in a Chinese tourist city[J]. Tourist Studies, 2024.
Authors:
Amaro, Vanessa
;
Simpson, Tim
Favorite
|
TC[WOS]:
0
TC[Scopus]:
0
IF:
3.3
/
3.1
|
Submit date:2024/10/10
Arraial
Augmented Reality
Cultural Appropriation
Cultural Identity
Festivals
Macau
Postcolonial Tourism
Serious Games
A mixed-methods study of the incidental acquisition of foreign language vocabulary and healthcare knowledge through serious game play
Journal article
Soyoof, Ali, Reynolds, Barry Lee, Shadiev, Rustam, Vazquez-Calvo, Boris. A mixed-methods study of the incidental acquisition of foreign language vocabulary and healthcare knowledge through serious game play[J]. COMPUTER ASSISTED LANGUAGE LEARNING, 2024, 37(1-2), 27-60.
Authors:
Soyoof, Ali
;
Reynolds, Barry Lee
;
Shadiev, Rustam
;
Vazquez-Calvo, Boris
Favorite
|
TC[WOS]:
19
TC[Scopus]:
25
IF:
6.0
/
6.8
|
Submit date:2022/05/13
Content Learning
Digital Game-based Language Learning
Incidental Vocabulary Acquisition
Perception
Serious Games
A Systematic Review of the Design of Serious Games for Innovative Learning: Augmented Reality, Virtual Reality, or Mixed Reality?
Review article
2024
Authors:
Lee, Lap Kei
;
Wei, Xiaodong
;
Chui, Kwok Tai
;
Cheung, Simon K.S.
;
Wang, Fu Lee
; et al.
Favorite
|
TC[WOS]:
10
TC[Scopus]:
10
IF:
2.6
/
2.6
|
Submit date:2024/05/16
Augmented Reality
Blended Learning
E-learning
Hybrid Learning
Immersive Learning
Innovative Learning
Mixed Reality
Serious Games
Smart Education
Virtual Reality