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The Macau arraial: Portuguese heritage, serious games, and postcolonial identity in a Chinese tourist city Journal article
Amaro, Vanessa, Simpson, Tim. The Macau arraial: Portuguese heritage, serious games, and postcolonial identity in a Chinese tourist city[J]. Tourist Studies, 2024.
Authors:  Amaro, Vanessa;  Simpson, Tim
Favorite | TC[WOS]:0 TC[Scopus]:0  IF:3.3/3.1 | Submit date:2024/10/10
Arraial  Augmented Reality  Cultural Appropriation  Cultural Identity  Festivals  Macau  Postcolonial Tourism  Serious Games  
A mixed-methods study of the incidental acquisition of foreign language vocabulary and healthcare knowledge through serious game play Journal article
Soyoof, Ali, Reynolds, Barry Lee, Shadiev, Rustam, Vazquez-Calvo, Boris. A mixed-methods study of the incidental acquisition of foreign language vocabulary and healthcare knowledge through serious game play[J]. COMPUTER ASSISTED LANGUAGE LEARNING, 2024, 37(1-2), 27-60.
Authors:  Soyoof, Ali;  Reynolds, Barry Lee;  Shadiev, Rustam;  Vazquez-Calvo, Boris
Favorite | TC[WOS]:19 TC[Scopus]:25  IF:6.0/6.8 | Submit date:2022/05/13
Content Learning  Digital Game-based Language Learning  Incidental Vocabulary Acquisition  Perception  Serious Games  
A Systematic Review of the Design of Serious Games for Innovative Learning: Augmented Reality, Virtual Reality, or Mixed Reality? Review article
2024
Authors:  Lee, Lap Kei;  Wei, Xiaodong;  Chui, Kwok Tai;  Cheung, Simon K.S.;  Wang, Fu Lee; et al.
Favorite | TC[WOS]:10 TC[Scopus]:10  IF:2.6/2.6 | Submit date:2024/05/16
Augmented Reality  Blended Learning  E-learning  Hybrid Learning  Immersive Learning  Innovative Learning  Mixed Reality  Serious Games  Smart Education  Virtual Reality