Residential College | false |
Status | 已發表Published |
A mixed-methods study of the incidental acquisition of foreign language vocabulary and healthcare knowledge through serious game play | |
Soyoof, Ali1; Reynolds, Barry Lee2,3; Shadiev, Rustam4; Vazquez-Calvo, Boris5 | |
2024-03 | |
Source Publication | COMPUTER ASSISTED LANGUAGE LEARNING |
ISSN | 0958-8221 |
Volume | 37Issue:1-2Pages:27-60 |
Abstract | While the study of serious games has received due attention, few studies have investigated their potentials of simultaneously offering a route to both content and language acquisition. Understanding the interdisciplinary educational affordance of serious game play is significant, as it might provide game designers and teachers with insight into how to best design and implement serious games. In our study, the serious game Saving Lives was used to teach healthcare knowledge and English vocabulary to Iranian nursing students in an experimental group (N = 80), while control group students were taught healthcare knowledge and English vocabulary using traditional methods (N = 80). Using a mixed-methods approach (pre- and post-tests, an open- and closed-ended questionnaire), intentional content learning, incidental vocabulary acquisition, and learners’ perceptions of digital game play were investigated. Results showed statistically significant improvement in participants’ healthcare knowledge and incidental vocabulary acquisition in the experimental group compared to the control group. Vocabulary and content knowledge gains in the experimental group were the result of students’ positive attitudes toward game play, the multimodal contextual clues provided during game play, and repetitive exposure to target words in the game instructions. Using serious games to integrate content and language teaching for specific purposes, such as nursing, was found to be both a viable option for teachers and a preferable medium for fostering students’ learning and engagement. |
Keyword | Content Learning Digital Game-based Language Learning Incidental Vocabulary Acquisition Perception Serious Games |
DOI | 10.1080/09588221.2021.2021242 |
URL | View the original |
Indexed By | SSCI ; A&HCI |
Language | 英語English |
WOS Research Area | Education & Educational Research ; Linguistics |
WOS Subject | Education & Educational Research ; Linguistics ; Language & Linguistics |
WOS ID | WOS:000743426800001 |
Publisher | ROUTLEDGE JOURNALS, TAYLOR & FRANCIS LTD2-4 PARK SQUARE, MILTON PARK, ABINGDON OX14 4RN, OXON, ENGLAND |
Scopus ID | 2-s2.0-85122878252 |
Fulltext Access | |
Citation statistics | |
Document Type | Journal article |
Collection | INSTITUTE OF COLLABORATIVE INNOVATION Faculty of Education |
Corresponding Author | Reynolds, Barry Lee |
Affiliation | 1.Faculty of Education, Monash University, Clayton, Australia 2.Faculty of Education, University of Macau, Taipa, Macao SAR, China 3.Centre for Cognitive and Brain Sciences, University of Macau, Taipa, Macao SAR, China 4.School of Education Science, Nanjing Normal University, Nanjing, China 5.Department of Language Education, University of Malaga, Malaga, Spain |
Corresponding Author Affilication | Faculty of Education; University of Macau |
Recommended Citation GB/T 7714 | Soyoof, Ali,Reynolds, Barry Lee,Shadiev, Rustam,et al. A mixed-methods study of the incidental acquisition of foreign language vocabulary and healthcare knowledge through serious game play[J]. COMPUTER ASSISTED LANGUAGE LEARNING, 2024, 37(1-2), 27-60. |
APA | Soyoof, Ali., Reynolds, Barry Lee., Shadiev, Rustam., & Vazquez-Calvo, Boris (2024). A mixed-methods study of the incidental acquisition of foreign language vocabulary and healthcare knowledge through serious game play. COMPUTER ASSISTED LANGUAGE LEARNING, 37(1-2), 27-60. |
MLA | Soyoof, Ali,et al."A mixed-methods study of the incidental acquisition of foreign language vocabulary and healthcare knowledge through serious game play".COMPUTER ASSISTED LANGUAGE LEARNING 37.1-2(2024):27-60. |
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