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Efficient Binocular Rendering of Volumetric Density Fields With Coupled Adaptive Cube-Map Ray Marching for Virtual Reality Journal article
Xu, Tianchen, Ren, Xiaohua, Yang, Jiale, Sheng, Bin, Wu, Enhua. Efficient Binocular Rendering of Volumetric Density Fields With Coupled Adaptive Cube-Map Ray Marching for Virtual Reality[J]. IEEE Transactions on Visualization and Computer Graphics, 2024, 30(10), 6625-6638.
Authors:  Xu, Tianchen;  Ren, Xiaohua;  Yang, Jiale;  Sheng, Bin;  Wu, Enhua
Favorite | TC[WOS]:0 TC[Scopus]:0  IF:4.7/5.1 | Submit date:2024/11/05
Binocular Views  Density Field  Global Illumination  Ray Marching  Real-time Rendering  Virtual Reality  Volume Rendering  
Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space Conference paper
Xu, Tianchen, Zeng, Wei, Wu, Enhua. Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space[C], 2021.
Authors:  Xu, Tianchen;  Zeng, Wei;  Wu, Enhua
Favorite | TC[WOS]:1 TC[Scopus]:2 | Submit date:2022/05/11
Anti-aliasing  Cube Map  Ray Marching  Ray Tracing  Real-time Rendering  Volume Rendering  
Realtime simulation of burning solids on GPU with CUDA Conference paper
Zhu J., Liu Y., Bao K., Chang Y., Wu E.. Realtime simulation of burning solids on GPU with CUDA[C], 2010, 1219-1224.
Authors:  Zhu J.;  Liu Y.;  Bao K.;  Chang Y.;  Wu E.
Favorite | TC[Scopus]:0 | Submit date:2019/02/13
Cuda  Gpu  Physically Based Fire Simulation  Ray Marching