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Efficient rendering of single-pass order-independent transparency via CUDA renderer Journal article
Huang M.-C., Liu F., Liu X.-H., Wu E.-H.. Efficient rendering of single-pass order-independent transparency via CUDA renderer[J]. Ruan Jian Xue Bao/Journal of Software, 2011, 22(8), 1927-1933.
Authors:  Huang M.-C.;  Liu F.;  Liu X.-H.;  Wu E.-H.
Favorite | TC[Scopus]:2 | Submit date:2019/02/13
Atomic Operation  Compute Unified Device Architecture  Depth Peeling  Graphics Processing Unit  Order-independent Transparency  
Efficient order independent transparency via dynamic blending in buckets Journal article
Liu F., Huang M., Liu X., Wu E.. Efficient order independent transparency via dynamic blending in buckets[J]. Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2010, 22(3), 382-387.
Authors:  Liu F.;  Huang M.;  Liu X.;  Wu E.
Favorite |  | Submit date:2019/02/13
Bucket sort  Depth peeling  GPU  Max-min blending  Multiple render target  Order independent transparency  
FreePipe: a Programmable Parallel Rendering Architecture for Efficient Multi-Fragment Effects Conference paper
Liu, Fang, Huang, Meng-Cheng, Liu, Xue-Hui, Wu, En-Hua. FreePipe: a Programmable Parallel Rendering Architecture for Efficient Multi-Fragment Effects[C]. Association for Computing Machinery, 2010, 75-82.
Authors:  Liu, Fang;  Huang, Meng-Cheng;  Liu, Xue-Hui;  Wu, En-Hua
Favorite | TC[Scopus]:62 | Submit date:2018/11/06
Depth Peeling  Compute Unified Device Architecture (Cuda)  Graphics Hardware  Programmable Graphics Pipeline  Rasterizer  Multi-fragment Effects  Order-independent Transparency  Atomic Operation  
Efficient Depth Peeling via Bucket Sort Conference paper
Liu, Fang, Huang, Meng-Cheng, Liu, Xue-Hui, Wu, En-Hua. Efficient Depth Peeling via Bucket Sort[C]. Association for Computing Machinery, 2009, 51-58.
Authors:  Liu, Fang;  Huang, Meng-Cheng;  Liu, Xue-Hui;  Wu, En-Hua
Favorite | TC[Scopus]:42 | Submit date:2018/11/06
Graphics Hardware  Depth Peeling  Multiple Render Target (Mrt)  Bucket Sort  Order Independent Transparency (Oit)  Max/min Blending  Histogram Equalization