Residential College | false |
Status | 已發表Published |
FreePipe: a Programmable Parallel Rendering Architecture for Efficient Multi-Fragment Effects | |
Liu, Fang1; Huang, Meng-Cheng1; Liu, Xue-Hui1; Wu, En-Hua1,2 | |
2010 | |
Conference Name | 2010 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2010 |
Source Publication | Proceedings of I3D 2010: The 2010 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games |
Pages | 75-82 |
Conference Date | 2 19, 2010 - 2 21, 2010 |
Conference Place | Washington, DC, United states |
Author of Source | Association for Computing Machinery |
Abstract | In the past decade, modern GPUs have provided increasing programmability with vertex, geometry and fragment shaders. However, many classical problems have not been efficiently solved using the current graphics pipeline where some stages are still fixed functions on chip. In particular, multi-fragment effects, especially order-independent transparency, require programmability of the blending stage, that makes it difficult to be solved in a single geometry pass. In this paper we present FreePipe, a system for programmable parallel rendering that can run entirely on current graphics hardware and has performance comparable with the traditional graphics pipeline. Within this framework, two schemes for the efficient rendering of multi-fragment effects in a single geometry pass have been developed by exploiting CUDA atomic operations. Both schemes have achieved significant speedups compared to the state-of-the-art methods that are based on traditional graphics pipelines. Copyright © 2010 by the Association for Computing Machinery, Inc. |
Keyword | Depth Peeling Compute Unified Device Architecture (Cuda) Graphics Hardware Programmable Graphics Pipeline Rasterizer Multi-fragment Effects Order-independent Transparency Atomic Operation |
DOI | 10.1145/1730804.1730817 |
Language | 英語English |
Scopus ID | 2-s2.0-77951275908 |
Fulltext Access | |
Citation statistics | |
Document Type | Conference paper |
Collection | Faculty of Science and Technology |
Affiliation | 1.Institute of Software, Chinese Academy of Sciences, China; 2.University of Macau, China |
Recommended Citation GB/T 7714 | Liu, Fang,Huang, Meng-Cheng,Liu, Xue-Hui,et al. FreePipe: a Programmable Parallel Rendering Architecture for Efficient Multi-Fragment Effects[C]. Association for Computing Machinery, 2010, 75-82. |
APA | Liu, Fang., Huang, Meng-Cheng., Liu, Xue-Hui., & Wu, En-Hua (2010). FreePipe: a Programmable Parallel Rendering Architecture for Efficient Multi-Fragment Effects. Proceedings of I3D 2010: The 2010 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 75-82. |
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