UM  > Faculty of Science and Technology
Residential Collegefalse
Status已發表Published
FreePipe: a Programmable Parallel Rendering Architecture for Efficient Multi-Fragment Effects
Liu, Fang1; Huang, Meng-Cheng1; Liu, Xue-Hui1; Wu, En-Hua1,2
2010
Conference Name2010 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2010
Source PublicationProceedings of I3D 2010: The 2010 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Pages75-82
Conference Date2 19, 2010 - 2 21, 2010
Conference PlaceWashington, DC, United states
Author of SourceAssociation for Computing Machinery
Abstract

In the past decade, modern GPUs have provided increasing programmability with vertex, geometry and fragment shaders. However, many classical problems have not been efficiently solved using the current graphics pipeline where some stages are still fixed functions on chip. In particular, multi-fragment effects, especially order-independent transparency, require programmability of the blending stage, that makes it difficult to be solved in a single geometry pass. In this paper we present FreePipe, a system for programmable parallel rendering that can run entirely on current graphics hardware and has performance comparable with the traditional graphics pipeline. Within this framework, two schemes for the efficient rendering of multi-fragment effects in a single geometry pass have been developed by exploiting CUDA atomic operations. Both schemes have achieved significant speedups compared to the state-of-the-art methods that are based on traditional graphics pipelines. Copyright © 2010 by the Association for Computing Machinery, Inc.

KeywordDepth Peeling Compute Unified Device Architecture (Cuda) Graphics Hardware Programmable Graphics Pipeline Rasterizer Multi-fragment Effects Order-independent Transparency Atomic Operation
DOI10.1145/1730804.1730817
Language英語English
Scopus ID2-s2.0-77951275908
Fulltext Access
Citation statistics
Document TypeConference paper
CollectionFaculty of Science and Technology
Affiliation1.Institute of Software, Chinese Academy of Sciences, China;
2.University of Macau, China
Recommended Citation
GB/T 7714
Liu, Fang,Huang, Meng-Cheng,Liu, Xue-Hui,et al. FreePipe: a Programmable Parallel Rendering Architecture for Efficient Multi-Fragment Effects[C]. Association for Computing Machinery, 2010, 75-82.
APA Liu, Fang., Huang, Meng-Cheng., Liu, Xue-Hui., & Wu, En-Hua (2010). FreePipe: a Programmable Parallel Rendering Architecture for Efficient Multi-Fragment Effects. Proceedings of I3D 2010: The 2010 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 75-82.
Files in This Item:
There are no files associated with this item.
Related Services
Recommend this item
Bookmark
Usage statistics
Export to Endnote
Google Scholar
Similar articles in Google Scholar
[Liu, Fang]'s Articles
[Huang, Meng-Cheng]'s Articles
[Liu, Xue-Hui]'s Articles
Baidu academic
Similar articles in Baidu academic
[Liu, Fang]'s Articles
[Huang, Meng-Cheng]'s Articles
[Liu, Xue-Hui]'s Articles
Bing Scholar
Similar articles in Bing Scholar
[Liu, Fang]'s Articles
[Huang, Meng-Cheng]'s Articles
[Liu, Xue-Hui]'s Articles
Terms of Use
No data!
Social Bookmark/Share
All comments (0)
No comment.
 

Items in the repository are protected by copyright, with all rights reserved, unless otherwise indicated.