×
验证码:
换一张
Forgotten Password?
Stay signed in
Login With UMPASS
English
|
繁體
Login With UMPASS
Log In
ALL
ORCID
TI
AU
PY
SU
KW
TY
JN
DA
IN
PB
FP
ST
SM
Study Hall
Image search
Paste the image URL
Home
Faculties & Institutes
Scholars
Publications
Subjects
Statistics
News
Search in the results
Faculties & Institutes
Faculty of Scien... [2]
Authors
Document Type
Conference paper [1]
Journal article [1]
Date Issued
2011 [1]
2006 [1]
Language
英語English [2]
Source Publication
Journal of Compu... [1]
Visual Computer [1]
Indexed By
SCIE [2]
Funding Organization
Funding Project
×
Knowledge Map
UM
Start a Submission
Submissions
Unclaimed
Claimed
Attach Fulltext
Bookmarks
Browse/Search Results:
1-2 of 2
Help
Selected(
0
)
Clear
Items/Page:
5
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
95
100
Sort:
Select
Issue Date Ascending
Issue Date Descending
Title Ascending
Title Descending
Author Ascending
Author Descending
WOS Cited Times Ascending
WOS Cited Times Descending
Submit date Ascending
Submit date Descending
Journal Impact Factor Ascending
Journal Impact Factor Descending
MCGIM-Based Model Streaming for Realtime Progressive Rendering
Journal article
Bin Sheng, Wei-Liang Meng, Han-Qiu Sun, En-Hua Wu. MCGIM-Based Model Streaming for Realtime Progressive Rendering[J]. Journal of Computer Science and Technology, 2011, 26(1), 166-175.
Authors:
Bin Sheng
;
Wei-Liang Meng
;
Han-Qiu Sun
;
En-Hua Wu
Favorite
|
TC[WOS]:
5
TC[Scopus]:
6
IF:
1.2
/
1.7
|
Submit date:2019/02/13
Geometry Images
Jpeg2000
Mesh Streaming
Multiresolution Rendering
View-dependent refinement of multiresolution meshes using programmable graphics hardware
Conference paper
Junfeng Ji, Enhua Wu, Sheng Li, Xuehui Liu. View-dependent refinement of multiresolution meshes using programmable graphics hardware[C]:SPRINGER, 233 SPRING ST, NEW YORK, NY 10013 USA, 2006, 424-433.
Authors:
Junfeng Ji
;
Enhua Wu
;
Sheng Li
;
Xuehui Liu
Favorite
|
TC[WOS]:
12
TC[Scopus]:
15
|
Submit date:2019/02/13
Graphics Processing Unit (Gpu)
Level Of Detail (Lod)
Quadtree
Texture Atlas
View-dependent Multiresolution Rendering