×
验证码:
换一张
Forgotten Password?
Stay signed in
Login With UMPASS
English
|
繁體
Login With UMPASS
Log In
ALL
ORCID
TI
AU
PY
SU
KW
TY
JN
DA
IN
PB
FP
ST
SM
Study Hall
Image search
Paste the image URL
Home
Faculties & Institutes
Scholars
Publications
Subjects
Statistics
News
Search in the results
Faculties & Institutes
Faculty of Scien... [5]
Authors
Document Type
Conference paper [4]
Journal article [4]
Date Issued
2010 [1]
2009 [1]
2007 [1]
2006 [2]
2005 [1]
2004 [1]
More...
Language
英語English [7]
中文Chinese [1]
Source Publication
Jisuanji Fuzhu S... [2]
Jisuanji Xuebao/... [1]
Proceedings - Pa... [1]
Proceedings - VR... [1]
Proceedings of I... [1]
Proceedings of t... [1]
More...
Indexed By
SCIE [2]
其他 [1]
Funding Organization
Funding Project
×
Knowledge Map
UM
Start a Submission
Submissions
Unclaimed
Claimed
Attach Fulltext
Bookmarks
Browse/Search Results:
1-8 of 8
Help
Selected(
0
)
Clear
Items/Page:
5
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
95
100
Sort:
Select
Journal Impact Factor Ascending
Journal Impact Factor Descending
Title Ascending
Title Descending
Author Ascending
Author Descending
Issue Date Ascending
Issue Date Descending
WOS Cited Times Ascending
WOS Cited Times Descending
Submit date Ascending
Submit date Descending
FreePipe: a Programmable Parallel Rendering Architecture for Efficient Multi-Fragment Effects
Conference paper
Liu, Fang, Huang, Meng-Cheng, Liu, Xue-Hui, Wu, En-Hua. FreePipe: a Programmable Parallel Rendering Architecture for Efficient Multi-Fragment Effects[C]. Association for Computing Machinery, 2010, 75-82.
Authors:
Liu, Fang
;
Huang, Meng-Cheng
;
Liu, Xue-Hui
;
Wu, En-Hua
Favorite
|
TC[Scopus]:
62
|
Submit date:2018/11/06
Depth Peeling
Compute Unified Device Architecture (Cuda)
Graphics Hardware
Programmable Graphics Pipeline
Rasterizer
Multi-fragment Effects
Order-independent Transparency
Atomic Operation
Efficient Depth Peeling via Bucket Sort
Conference paper
Liu, Fang, Huang, Meng-Cheng, Liu, Xue-Hui, Wu, En-Hua. Efficient Depth Peeling via Bucket Sort[C]. Association for Computing Machinery, 2009, 51-58.
Authors:
Liu, Fang
;
Huang, Meng-Cheng
;
Liu, Xue-Hui
;
Wu, En-Hua
Favorite
|
TC[Scopus]:
42
|
Submit date:2018/11/06
Graphics Hardware
Depth Peeling
Multiple Render Target (Mrt)
Bucket Sort
Order Independent Transparency (Oit)
Max/min Blending
Histogram Equalization
Real-time rendering depth images on GPU by forward warping
Journal article
Liu B.-Q., Liu X.-H., Wu E.-H.. Real-time rendering depth images on GPU by forward warping[J]. Ruan Jian Xue Bao/Journal of Software, 2007, 18(6), 1531-1542.
Authors:
Liu B.-Q.
;
Liu X.-H.
;
Wu E.-H.
Favorite
|
TC[Scopus]:
5
|
Submit date:2019/02/13
Depth Image
Gpu (Graphics Processing Unit)
Graphics Hardware
Image-based Rendering (Ibr)
Per-pixel Lighting
Real-time Rendering
Double Projective Cylindrical Texture Mapping on FPGA
Conference paper
Xiaoying Li, Baoquan Liu, Enhua Wu. Double Projective Cylindrical Texture Mapping on FPGA[C], New York:ACM, 2006, 91-97.
Authors:
Xiaoying Li
;
Baoquan Liu
;
Enhua Wu
Favorite
|
TC[Scopus]:
1
|
Submit date:2019/02/13
Depth Image
Fpga
Graphics Hardware
Image Warping
Image-based Rendering
Interactively rendering dynamic refraction on GPU
Journal article
Liu B., Wu E., Liu X.. Interactively rendering dynamic refraction on GPU[J]. Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2006, 18(11), 1652-1657.
Authors:
Liu B.
;
Wu E.
;
Liu X.
Favorite
|
|
Submit date:2019/02/13
GPU
Graphics hardware
Real-time rendering
Totally internal reflection
Translucency
Transparency
Sequential point trees with visibility processed efficiently
Journal article
Wei F., Wang W.-C., Wu E.-H.. Sequential point trees with visibility processed efficiently[J]. Jisuanji Xuebao/Chinese Journal of Computers, 2005, 28(6), 950-958.
Authors:
Wei F.
;
Wang W.-C.
;
Wu E.-H.
Favorite
|
|
Submit date:2019/02/13
Hardware accelerated graphics
Level of details
Point rendering
Sequential
Visibility
General purpose computation on GPU
Journal article
Wu E., Liu Y.. General purpose computation on GPU[J]. Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2004, 16(5), 601.
Authors:
Wu E.
;
Liu Y.
Favorite
|
|
Submit date:2018/10/30
Graphics Hardware
Graphics Processing Unit (Gpu)
Programmability
Real Time Computation
A Hybrid Representation of Environment Models in Image-Based Real Time Walkthrough
Conference paper
Yanci Zhang, Xuehui Liu, Enhua Wu. A Hybrid Representation of Environment Models in Image-Based Real Time Walkthrough[C]:IEEE COMPUTER SOC, 10662 LOS VAQUEROS CIRCLE, PO BOX 3014, LOS ALAMITOS, CA 90720-1264 USA, 2002, 335-344.
Authors:
Yanci Zhang
;
Xuehui Liu
;
Enhua Wu
Favorite
|
TC[WOS]:
5
TC[Scopus]:
7
|
Submit date:2019/02/13
Acceleration
Bioreactors
Computer Graphics
Hardware
Image Reconstruction
Image Sampling
Pixel
Rendering (Computer Graphics)
Surface Reconstruction
Surface Texture