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Hydrodynamics-based real-time motion effects in character animation Journal article
Xu T.-C., Wu E.-H.. Hydrodynamics-based real-time motion effects in character animation[J]. Xitong Fangzhen Xuebao / Journal of System Simulation, 2012, 24(1), 236-241.
Authors:  Xu T.-C.;  Wu E.-H.
Favorite |  | Submit date:2019/02/13
Character animation  GPU Geometry Shader  Hydrodynamics  Motion blur  
Real-time approximate soft shadow rendering on GPU Journal article
Lu W., Meng W., Xue G., Wu E.. Real-time approximate soft shadow rendering on GPU[J]. Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2009, 21(3).
Authors:  Lu W.;  Meng W.;  Xue G.;  Wu E.
Favorite |  | Submit date:2019/02/13
Geometry shader  Silhouette extraction  Soft shadow