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Ray tracing of dynamic scenes by managing empty regions in adaptive boxes
Journal article
Li J., Wang W.-C., Wu E.-H.. Ray tracing of dynamic scenes by managing empty regions in adaptive boxes[J]. Jisuanji Xuebao/Chinese Journal of Computers, 2009, 32(6), 1172-1182.
Authors:
Li J.
;
Wang W.-C.
;
Wu E.-H.
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TC[Scopus]:
7
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Submit date:2019/02/13
Acceleration
Dynamic Scene
Grid Cell
Ray Tracing
Secondary Ray
Real-time soft shadow rendering of dynamic scenes using circle splats approximation
Journal article
Lu W., Liu X., Xue G., Wu E.. Real-time soft shadow rendering of dynamic scenes using circle splats approximation[J]. Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2007, 19(12), 1587-1592.
Authors:
Lu W.
;
Liu X.
;
Xue G.
;
Wu E.
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Submit date:2019/02/13
Dynamic scene
Precomputed radiance transfer
Soft shadow
Accelerating ray-tracing using proxy polygons
Journal article
Huang P.-J., Wang W.-C., Yang G., Wu E.-H.. Accelerating ray-tracing using proxy polygons[J]. Jisuanji Xuebao/Chinese Journal of Computers, 2007, 30(2), 262-271.
Authors:
Huang P.-J.
;
Wang W.-C.
;
Yang G.
;
Wu E.-H.
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Submit date:2019/02/13
Dynamic scene
Graphics Processing Units (GPU)
Pre-computation
Proxy
Ray tracing
Traversal Fields for Ray Tracing Dynamic Scenes
Conference paper
Peijie Huang, Wencheng Wang, Gang Yang, Wu E.. Traversal Fields for Ray Tracing Dynamic Scenes[C], 2006, 65-74.
Authors:
Peijie Huang
;
Wencheng Wang
;
Gang Yang
;
Wu E.
Favorite
|
TC[Scopus]:
7
|
Submit date:2019/02/13
Dynamic Scene
Graphics Processing Units (Gpu)
Pre-computation
Ray Tracing