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Traversal Fields for Ray Tracing Dynamic Scenes
Peijie Huang1,2; Wencheng Wang1; Gang Yang1,3; Wu E.1,4
2006-12-01
Conference NameVRST '06: the ACM symposium on Virtual reality software and technology
Source PublicationProceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST
Pages65-74
Conference DateNovember 01 - 03, 2006
Conference PlaceLimassol, Cyprus
Abstract

This paper presents a novel scheme for accelerating ray traversal computation in ray tracing. By the scheme, a pre-computed stage is applied to constructing what is called a traversal field for each rigid object that records the destinations for all possible incoming rays. The field data, which could be efficiently compressed offline, is stored in a small number of big rectangles called ray-relays that enclose each approximate convex segment of an object. In the ray-tracing stage, the records on relays are retrieved in a constant time, so that a ray traversal is implemented as a simple texture lookup on GPU. Thus, the performance of our approach is only related to the number of relays rather than scene size, while the number of relays is quite small. In addition, because the traversal fields only depend on the internal construction of each convex segment, they can be used to ray trace objects undergoing rigid motions at a negligible extra cost. Experimental results show that interactive rates could be achieved for dynamic scenes with the effects of specular reflections and refractions on an ordinary desk PC with GPU. 

KeywordDynamic Scene Graphics Processing Units (Gpu) Pre-computation Ray Tracing
DOI10.1145/1180495.1180510
URLView the original
Indexed By其他
Language英語English
Scopus ID2-s2.0-34547435275
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Document TypeConference paper
CollectionFaculty of Science and Technology
Affiliation1.State Key Lab of Computer Science, Institute of Software (Post Box: 8718), Chinese Academy of Sciences, Beijing, China,100080;
2.Graduate University of Chinese Academy of Sciences, Beijing, China
3.Beijing Forestry University, Beijing, China
4.Department of Computer and Information Science, University of Macau, Macau, China
Recommended Citation
GB/T 7714
Peijie Huang,Wencheng Wang,Gang Yang,et al. Traversal Fields for Ray Tracing Dynamic Scenes[C], 2006, 65-74.
APA Peijie Huang., Wencheng Wang., Gang Yang., & Wu E. (2006). Traversal Fields for Ray Tracing Dynamic Scenes. Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST, 65-74.
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