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Real-time hair simulation with heptadiagonal decomposition on mass spring system Journal article
Jianwei Jiang, Bin Sheng, Ping Li, Lizhuang Ma, Xin Tong, Enhua Wu. Real-time hair simulation with heptadiagonal decomposition on mass spring system[J]. GRAPHICAL MODELS, 2020, 111.
Authors:  Jianwei Jiang;  Bin Sheng;  Ping Li;  Lizhuang Ma;  Xin Tong; et al.
Favorite | TC[WOS]:11 TC[Scopus]:14  IF:2.5/1.8 | Submit date:2021/12/06
Gpu Parallel Computing  Hair  Mass Spring  Real-time Simulation  Time Integration  
Efficient non-incremental constructive solid geometry evaluation for triangular meshes Journal article
Bin Sheng, Ping Li, Hongbo Fu, Lizhuang Ma, Enhua Wu. Efficient non-incremental constructive solid geometry evaluation for triangular meshes[J]. GRAPHICAL MODELS, 2018, 97, 1-16.
Authors:  Bin Sheng;  Ping Li;  Hongbo Fu;  Lizhuang Ma;  Enhua Wu
Favorite | TC[WOS]:6 TC[Scopus]:6  IF:2.5/1.8 | Submit date:2018/10/30
Boolean Operations  Plane-based Geometry  Csg Evaluation  Hybrid Representation  
Stick textures for image-based rendering Journal article
Wang W., Li K., Wu E.. Stick textures for image-based rendering[J]. Graphical Models, 2006, 68(3), 294-306.
Authors:  Wang W.;  Li K.;  Wu E.
Favorite | TC[WOS]:1 TC[Scopus]:2 | Submit date:2019/02/13
Graphics Data Structures And Data Types  Graphics Processors  Image-based Rendering  Object Representation