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Stick textures for image-based rendering
Wang W.1; Li K.1; Wu E.1
2006-05-01
Source PublicationGraphical Models
ISSN15240703
Volume68Issue:3Pages:294-306
Abstract

This paper presents a new data structure, called stick textures, to give a continuous and compact 3D representation of the scene displayed in depth images. A stick texture is constructed for each pixel of a depth image, composed of the interpolated pixels to fill the gaps between the pixel and its neighbour pixels covered by a same continuous surface. Thus, rendering sticks instead of pixels can save operations on hole-filling for acceleration, and produce high quality novel images with 3D details and view motion parallax displayed very well. In addition, stick textures are always short, and every stick texture can be rendered as a pixel. Therefore, stick textures have not a high storage requirement, and they can be easily integrated with existing image-based rendering methods to achieve high rendering efficiency, e.g., using GPUs for acceleration and conveniently handling large-scale scenes, even the scenes with multi-layered objects. Experimental results demonstrate the advantages of stick textures in image quality, rendering speed and storage requirement. © 2006 Elsevier Inc. All rights reserved.

KeywordGraphics Data Structures And Data Types Graphics Processors Image-based Rendering Object Representation
DOI10.1016/j.gmod.2006.02.002
URLView the original
Language英語English
WOS IDWOS:000237519300006
Scopus ID2-s2.0-33646163451
Fulltext Access
Citation statistics
Document TypeJournal article
CollectionUniversity of Macau
Affiliation1.Institute of Software Chinese Academy of Sciences
2.Universidade de Macau
Recommended Citation
GB/T 7714
Wang W.,Li K.,Wu E.. Stick textures for image-based rendering[J]. Graphical Models, 2006, 68(3), 294-306.
APA Wang W.., Li K.., & Wu E. (2006). Stick textures for image-based rendering. Graphical Models, 68(3), 294-306.
MLA Wang W.,et al."Stick textures for image-based rendering".Graphical Models 68.3(2006):294-306.
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