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Efficient Binocular Rendering of Volumetric Density Fields With Coupled Adaptive Cube-Map Ray Marching for Virtual Reality
Journal article
Xu, Tianchen, Ren, Xiaohua, Yang, Jiale, Sheng, Bin, Wu, Enhua. Efficient Binocular Rendering of Volumetric Density Fields With Coupled Adaptive Cube-Map Ray Marching for Virtual Reality[J]. IEEE Transactions on Visualization and Computer Graphics, 2024, 30(10), 6625-6638.
Authors:
Xu, Tianchen
;
Ren, Xiaohua
;
Yang, Jiale
;
Sheng, Bin
;
Wu, Enhua
Favorite
|
TC[WOS]:
0
TC[Scopus]:
0
IF:
4.7
/
5.1
|
Submit date:2024/11/05
Binocular Views
Density Field
Global Illumination
Ray Marching
Real-time Rendering
Virtual Reality
Volume Rendering
Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space
Conference paper
Xu, Tianchen, Zeng, Wei, Wu, Enhua. Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space[C], 2021.
Authors:
Xu, Tianchen
;
Zeng, Wei
;
Wu, Enhua
Favorite
|
TC[WOS]:
1
TC[Scopus]:
2
|
Submit date:2022/05/11
Anti-aliasing
Cube Map
Ray Marching
Ray Tracing
Real-time Rendering
Volume Rendering
Embedding 3D models in offline physical environments
Journal article
Egemen Ertugrul, Han Zhang, Fang Zhu, Ping Lu, Ping Li, Bin Sheng, Enhua Wu. Embedding 3D models in offline physical environments[J]. COMPUTER ANIMATION AND VIRTUAL WORLDS, 2020, 31(4-5), e1959.
Authors:
Egemen Ertugrul
;
Han Zhang
;
Fang Zhu
;
Ping Lu
;
Ping Li
; et al.
Favorite
|
TC[WOS]:
11
TC[Scopus]:
15
IF:
0.9
/
1.1
|
Submit date:2021/12/06
3d Data Compression
Augmented Reality
Autoencoders
Human–computer Interaction
Robotics And Vision
Ubiquitous Computing
Volume Rendering
Real-time fur representation with non-uniform layers of textured slices
Journal article
Yang G., Sun H., Wang W., Wu E.. Real-time fur representation with non-uniform layers of textured slices[J]. Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2007, 19(4).
Authors:
Yang G.
;
Sun H.
;
Wang W.
;
Wu E.
Favorite
|
|
Submit date:2019/02/13
Fur
Real-time rendering
Texture slices
Volume texture
Fast combinative volume rendering by indexed data structure
Journal article
Sun W., Wang W., Wu E.. Fast combinative volume rendering by indexed data structure[J]. Progress in Natural Science, 2001, 11(12), 922-923.
Authors:
Sun W.
;
Wang W.
;
Wu E.
Favorite
|
|
Submit date:2019/02/13
Combinative volume rendering
Data structure
Data visualization
Volume rendering for irregular grids with culling effectively occluded cells
Journal article
Sun W.W., Wu E.H.. Volume rendering for irregular grids with culling effectively occluded cells[J]. Jisuanji Xuebao/Chinese Journal of Computers, 2001, 24(3), 292-295.
Authors:
Sun W.W.
;
Wu E.H.
Favorite
|
|
Submit date:2019/02/13
Culling
Irregular grids
Occluded cell
Volume rendering
Hair image generation using connected texels
Journal article
Zhang X., Chen Y., Wu E.. Hair image generation using connected texels[J]. Journal of Computer Science and Technology, 2001, 16(4), 341-350.
Authors:
Zhang X.
;
Chen Y.
;
Wu E.
Favorite
|
TC[WOS]:
0
TC[Scopus]:
0
|
Submit date:2019/02/13
Hair
Realistic Image Synthesis
Render
Texel
Volume Rendering
Adaptable splatting for irregular volume rendering
Journal article
Wang, WC, Wu, EH. Adaptable splatting for irregular volume rendering[J]. COMPUTER GRAPHICS FORUM, 1999, 18(4), 213-222.
Authors:
Wang, WC
;
Wu, EH
Favorite
|
TC[WOS]:
2
TC[Scopus]:
4
IF:
2.7
/
2.9
|
Submit date:2019/05/15
Splatting
Irregular Data
Volume Rendering
Scientific Visualization
A Selective Rendering Method for Data Visualization
Journal article
Wencheng Wang, Enhua Wu, Nelson Max. A Selective Rendering Method for Data Visualization[J]. Journal of Visualization and Computer Animation, 1999, 10(3), 123-131.
Authors:
Wencheng Wang
;
Enhua Wu
;
Nelson Max
Favorite
|
TC[WOS]:
2
TC[Scopus]:
4
IF:
0.864
/
0.000
|
Submit date:2019/02/13
Interaction
Refinement
Scientific Visualization
Volume Rendering