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GPU-based refraction and caustics rendering on depth textures
Conference paper
Sheng B., Sun H., Liu B., Wu E.. GPU-based refraction and caustics rendering on depth textures[C], 2009, 139-144.
Authors:
Sheng B.
;
Sun H.
;
Liu B.
;
Wu E.
Favorite
|
TC[Scopus]:
1
|
Submit date:2019/02/13
Caustics
Depth textures
GPU
Realtime rendering
Refraction
Furstyling on angle-split shell textures
Conference paper
Bin Sheng, Hanqiu Sun, Gang Yang, Enhua Wu. Furstyling on angle-split shell textures[C]:WILEY, 111 RIVER ST, HOBOKEN 07030-5774, NJ USA, 2009, 205-213.
Authors:
Bin Sheng
;
Hanqiu Sun
;
Gang Yang
;
Enhua Wu
Favorite
|
TC[WOS]:
2
TC[Scopus]:
3
|
Submit date:2019/02/13
Angle-split Shell Textures
Furstyling
Interactive Modeling
Vector Fields
Texture synthesis via the matching compatibility between patches
Journal article
WANG WenCheng, LIU FeiTong, HUANG PeiJie, WU EnHua. Texture synthesis via the matching compatibility between patches[J]. Science in China, Series F: Information Sciences, 2009, 52(3), 512-522.
Authors:
WANG WenCheng
;
LIU FeiTong
;
HUANG PeiJie
;
WU EnHua
Favorite
|
TC[WOS]:
4
TC[Scopus]:
11
IF:
0.656
/
0.618
|
Submit date:2019/02/13
Large Textures
Match
Texture Patch
Texture Synthesis
Interactive Fur Shaping and Rendering Using NonuniformLayered Textures
Journal article
Gang Yang, Hanqiu Sun, Enhua Wu, Lifeng Wang. Interactive Fur Shaping and Rendering Using NonuniformLayered Textures[J]. IEEE Computer Graphics and Applications, 2008, 28(4), 85-93.
Authors:
Gang Yang
;
Hanqiu Sun
;
Enhua Wu
;
Lifeng Wang
Favorite
|
TC[WOS]:
3
TC[Scopus]:
4
IF:
1.7
/
2.0
|
Submit date:2019/02/13
Computational Modeling
Distance Measurement
Interactive Rendering
Lighting
Nonhomogeneous Media
Presses
Realistic Fur Synthesis
Shadow Mapping
Shadow Maps
Smoothing Methods
Textures