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GPU-based refraction and caustics rendering on depth textures Conference paper
Sheng B., Sun H., Liu B., Wu E.. GPU-based refraction and caustics rendering on depth textures[C], 2009, 139-144.
Authors:  Sheng B.;  Sun H.;  Liu B.;  Wu E.
Favorite | TC[Scopus]:1 | Submit date:2019/02/13
Caustics  Depth textures  GPU  Realtime rendering  Refraction  
Furstyling on angle-split shell textures Conference paper
Bin Sheng, Hanqiu Sun, Gang Yang, Enhua Wu. Furstyling on angle-split shell textures[C]:WILEY, 111 RIVER ST, HOBOKEN 07030-5774, NJ USA, 2009, 205-213.
Authors:  Bin Sheng;  Hanqiu Sun;  Gang Yang;  Enhua Wu
Favorite | TC[WOS]:2 TC[Scopus]:3 | Submit date:2019/02/13
Angle-split Shell Textures  Furstyling  Interactive Modeling  Vector Fields  
Texture synthesis via the matching compatibility between patches Journal article
WANG WenCheng, LIU FeiTong, HUANG PeiJie, WU EnHua. Texture synthesis via the matching compatibility between patches[J]. Science in China, Series F: Information Sciences, 2009, 52(3), 512-522.
Authors:  WANG WenCheng;  LIU FeiTong;  HUANG PeiJie;  WU EnHua
Favorite | TC[WOS]:4 TC[Scopus]:11  IF:0.656/0.618 | Submit date:2019/02/13
Large Textures  Match  Texture Patch  Texture Synthesis  
Interactive Fur Shaping and Rendering Using NonuniformLayered Textures Journal article
Gang Yang, Hanqiu Sun, Enhua Wu, Lifeng Wang. Interactive Fur Shaping and Rendering Using NonuniformLayered Textures[J]. IEEE Computer Graphics and Applications, 2008, 28(4), 85-93.
Authors:  Gang Yang;  Hanqiu Sun;  Enhua Wu;  Lifeng Wang
Favorite | TC[WOS]:3 TC[Scopus]:4  IF:1.7/2.0 | Submit date:2019/02/13
Computational Modeling  Distance Measurement  Interactive Rendering  Lighting  Nonhomogeneous Media  Presses  Realistic Fur Synthesis  Shadow Mapping  Shadow Maps  Smoothing Methods  Textures