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Hydrodynamics-based real-time motion effects in character animation Journal article
Xu T.-C., Wu E.-H.. Hydrodynamics-based real-time motion effects in character animation[J]. Xitong Fangzhen Xuebao / Journal of System Simulation, 2012, 24(1), 236-241.
Authors:  Xu T.-C.;  Wu E.-H.
Favorite |  | Submit date:2019/02/13
Character animation  GPU Geometry Shader  Hydrodynamics  Motion blur  
Real-time motion effect enhancement based on fluid dynamics in figure animation Conference paper
Xu T.-C., Wu E.-H., Chen M., Xie M.. Real-time motion effect enhancement based on fluid dynamics in figure animation[C], 2011, 307-314.
Authors:  Xu T.-C.;  Wu E.-H.;  Chen M.;  Xie M.
Favorite | TC[Scopus]:2 | Submit date:2019/02/13
Fluid Dynamics  Gpu Geometric Processing  Motion Blur  Skeletal Animation