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An improved method for progressive animation models generation Journal article
ZHANG ShiXue, ZHAO JinYu, WU EnHua. An improved method for progressive animation models generation[J]. Science in China, Series F: Information Sciences, 2010, 53(7), 1312-1321.
Authors:  ZHANG ShiXue;  ZHAO JinYu;  WU EnHua
Favorite | TC[WOS]:1 TC[Scopus]:2  IF:7.3/5.8 | Submit date:2019/02/13
Animation Models  Lod  Mesh Optimization  Progressive Mesh  
Real-time shallow water simulation on terrain Conference paper
Li, Dong, Liu, You-Quan, Bao, Kai, Wu, En-Hua. Real-time shallow water simulation on terrain[C]. Association for Computing Machinery, 2010, 331-338.
Authors:  Li, Dong;  Liu, You-Quan;  Bao, Kai;  Wu, En-Hua
Favorite | TC[Scopus]:0 | Submit date:2018/11/06
Shallow Water Equations  Lod  Semilagrangian  Interpolation  
GENERATION OF OPTIMAL MULTIRESOLUTION MODELS FOR DEFORMING MESH SEQUENCE Journal article
SHIXUE ZHANG, ENHUA WU. GENERATION OF OPTIMAL MULTIRESOLUTION MODELS FOR DEFORMING MESH SEQUENCE[J]. International Journal of Image and Graphics, 2009, 9(2), 201–215.
Authors:  SHIXUE ZHANG;  ENHUA WU
Favorite | TC[WOS]:1 TC[Scopus]:1  IF:0.8/0.8 | Submit date:2019/06/12
Deforming Mesh  Lod  Mesh Simplification  Mesh Optimization  Multiresolution Modeling  
A Shape Feature Based Simplification Method for Deforming Meshes Conference paper
Shixue Zhang, Enhua Wu. A Shape Feature Based Simplification Method for Deforming Meshes[C]:SPRINGER-VERLAG BERLIN, HEIDELBERGER PLATZ 3, D-14197 BERLIN, GERMANY, 2008, 548-555.
Authors:  Shixue Zhang;  Enhua Wu
Favorite | TC[WOS]:2 TC[Scopus]:2 | Submit date:2019/02/13
Deforming Mesh  Lod  Mesh Simplification  Shape Feature  
Dynamic mesh simplification based on shape feature and deformation preservation Journal article
Zhang S., Wu E.. Dynamic mesh simplification based on shape feature and deformation preservation[J]. Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2008, 20(9), 1163-1170.
Authors:  Zhang S.;  Wu E.
Favorite |  | Submit date:2019/02/13
Deforming mesh  Level of details (LOD)  Mesh simplification  Shape feature  
View-dependent refinement of multiresolution meshes using programmable graphics hardware Conference paper
Junfeng Ji, Enhua Wu, Sheng Li, Xuehui Liu. View-dependent refinement of multiresolution meshes using programmable graphics hardware[C]:SPRINGER, 233 SPRING ST, NEW YORK, NY 10013 USA, 2006, 424-433.
Authors:  Junfeng Ji;  Enhua Wu;  Sheng Li;  Xuehui Liu
Favorite | TC[WOS]:12 TC[Scopus]:15 | Submit date:2019/02/13
Graphics Processing Unit (Gpu)  Level Of Detail (Lod)  Quadtree  Texture Atlas  View-dependent Multiresolution Rendering  
Dynamic LOD on GPU Conference paper
Junfeng Ji, Enhua Wu, Sheng Li, Xuehui Liu. Dynamic LOD on GPU[C]:IEEE, 345 E 47TH ST, NEW YORK, NY 10017 USA, 2005, 108-114.
Authors:  Junfeng Ji;  Enhua Wu;  Sheng Li;  Xuehui Liu
Favorite | TC[WOS]:16 TC[Scopus]:30 | Submit date:2019/02/13
Gpu  Lod  Quadtree  Texture Atlas  
Real-time rendering for out-of-core terrain model Journal article
Wu J., Liu X., Wu E.. Real-time rendering for out-of-core terrain model[J]. Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2005, 17(10), 2196-2202.
Authors:  Wu J.;  Liu X.;  Wu E.
Favorite |  | Submit date:2019/02/13
Level of detail (LOD)  Multi-resolution  Out-of-core model  Terrain rendering  Triangle strip  
P-Quadtrees: A point and polygon hybrid multi-resolution rendering approach Conference paper
Ji J., Li S., Liu X., Wu E.. P-Quadtrees: A point and polygon hybrid multi-resolution rendering approach[C], 2004, 382-385.
Authors:  Ji J.;  Li S.;  Liu X.;  Wu E.
Favorite | TC[WOS]:1 TC[Scopus]:2 | Submit date:2019/02/13
Lod  Normal Mapping  Point And Polygon Hybrid Rendering  Quadtrees  Silhouette Fidelity  
Parameter space based multiresolution structure for hybrid rendering Journal article
Ji J.-F., Li S., Liu X.-H., Wu E.-H.. Parameter space based multiresolution structure for hybrid rendering[J]. Ruan Jian Xue Bao/Journal of Software, 2004, 15(10), 1515-1521.
Authors:  Ji J.-F.;  Li S.;  Liu X.-H.;  Wu E.-H.
Favorite |  | Submit date:2019/02/13
Hybrid rendering  LOD (level of detail)  Normal mapping  Per-pixel lighting  Silhouette fidelity