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Jointly Heterogeneous Palmprint Discriminant Feature Learning Journal article
Fei, Lunke, Zhang, Bob, Xu, Yong, Tian, Chunwei, Rida, Imad, Zhang, David. Jointly Heterogeneous Palmprint Discriminant Feature Learning[J]. IEEE Transactions on Neural Networks and Learning Systems, 2021, 33(9), 4979-4990.
Authors:  Fei, Lunke;  Zhang, Bob;  Xu, Yong;  Tian, Chunwei;  Rida, Imad; et al.
Favorite | TC[WOS]:24 TC[Scopus]:27  IF:10.2/10.4 | Submit date:2022/05/13
Biometrics  Convolution  Direction Features  Feature Extraction  Heterogeneous Palmprint Recognition  Imaging  Jointly Discriminant Feature Learning.  Learning Systems  Lighting  Palmprint Recognition  Principal Component Analysis  
Time-varying clustering for local lighting and material design Journal article
HUANG PeiJie, GU YuanTing, WU XiaoLong, CHEN YanYun, WU EnHua. Time-varying clustering for local lighting and material design[J]. Science in China, Series F: Information Sciences, 2009, 52(3), 445-456.
Authors:  HUANG PeiJie;  GU YuanTing;  WU XiaoLong;  CHEN YanYun;  WU EnHua
Favorite | TC[WOS]:1 TC[Scopus]:1  IF:0.656/0.618 | Submit date:2019/02/13
Global Illumination  Gpu  Lighting Design  Local Lighting  Material Design  Photorealistic Image Synthesis  Time-varying Clustering  
Interactive Fur Shaping and Rendering Using NonuniformLayered Textures Journal article
Gang Yang, Hanqiu Sun, Enhua Wu, Lifeng Wang. Interactive Fur Shaping and Rendering Using NonuniformLayered Textures[J]. IEEE Computer Graphics and Applications, 2008, 28(4), 85-93.
Authors:  Gang Yang;  Hanqiu Sun;  Enhua Wu;  Lifeng Wang
Favorite | TC[WOS]:3 TC[Scopus]:4  IF:1.7/2.0 | Submit date:2019/02/13
Computational Modeling  Distance Measurement  Interactive Rendering  Lighting  Nonhomogeneous Media  Presses  Realistic Fur Synthesis  Shadow Mapping  Shadow Maps  Smoothing Methods  Textures  
Real-time rendering depth images on GPU by forward warping Journal article
Liu B.-Q., Liu X.-H., Wu E.-H.. Real-time rendering depth images on GPU by forward warping[J]. Ruan Jian Xue Bao/Journal of Software, 2007, 18(6), 1531-1542.
Authors:  Liu B.-Q.;  Liu X.-H.;  Wu E.-H.
Favorite | TC[Scopus]:5 | Submit date:2019/02/13
Depth Image  Gpu (Graphics Processing Unit)  Graphics Hardware  Image-based Rendering (Ibr)  Per-pixel Lighting  Real-time Rendering  
Recovery of material under complex illumination conditions Conference paper
Wu E., Sun Q., Liu X.. Recovery of material under complex illumination conditions[C], 2004, 39-45.
Authors:  Wu E.;  Sun Q.;  Liu X.
Favorite |  | Submit date:2019/02/13
Augmented Reality  High Dynamic Range Image  Image-based Lighting  Inverse Rendering  Reflection Model  
Parameter space based multiresolution structure for hybrid rendering Journal article
Ji J.-F., Li S., Liu X.-H., Wu E.-H.. Parameter space based multiresolution structure for hybrid rendering[J]. Ruan Jian Xue Bao/Journal of Software, 2004, 15(10), 1515-1521.
Authors:  Ji J.-F.;  Li S.;  Liu X.-H.;  Wu E.-H.
Favorite |  | Submit date:2019/02/13
Hybrid rendering  LOD (level of detail)  Normal mapping  Per-pixel lighting  Silhouette fidelity  
Recovering material for a homogeneous object in an environment from a single high dynamic rang image Journal article
Sun Q.-M., Wu E.-H.. Recovering material for a homogeneous object in an environment from a single high dynamic rang image[J]. Ruan Jian Xue Bao/Journal of Software, 2002, 13(9), 1852-1857.
Authors:  Sun Q.-M.;  Wu E.-H.
Favorite |  | Submit date:2019/02/13
High dynamic range image  Image-based lighting  Inverse rendering  Ray tracing  Reflection model