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Efficient Binocular Rendering of Volumetric Density Fields With Coupled Adaptive Cube-Map Ray Marching for Virtual Reality Journal article
Xu, Tianchen, Ren, Xiaohua, Yang, Jiale, Sheng, Bin, Wu, Enhua. Efficient Binocular Rendering of Volumetric Density Fields With Coupled Adaptive Cube-Map Ray Marching for Virtual Reality[J]. IEEE Transactions on Visualization and Computer Graphics, 2024, 30(10), 6625-6638.
Authors:  Xu, Tianchen;  Ren, Xiaohua;  Yang, Jiale;  Sheng, Bin;  Wu, Enhua
Favorite | TC[WOS]:0 TC[Scopus]:0  IF:4.7/5.1 | Submit date:2024/11/05
Binocular Views  Density Field  Global Illumination  Ray Marching  Real-time Rendering  Virtual Reality  Volume Rendering  
The power of box filters: Real-time Approximation to Large Convolution Kernel by Box-filtered Image Pyramid Conference paper
Xu, Tianchen, Ren, Xiaohua, Wu, Enhua. The power of box filters: Real-time Approximation to Large Convolution Kernel by Box-filtered Image Pyramid[C], 2019, 1-4.
Authors:  Xu, Tianchen;  Ren, Xiaohua;  Wu, Enhua
Favorite | TC[WOS]:1 TC[Scopus]:0 | Submit date:2022/05/17
Convolution Kernel  Global Illumination  Mipmap  Ray-tracing  Real-time Rendering  
A fast method for real-time computation of approximated global illumination Conference paper
Lv W., Lu J., Liu X., Wu E.. A fast method for real-time computation of approximated global illumination[C], 2009, 62-68.
Authors:  Lv W.;  Lu J.;  Liu X.;  Wu E.
Favorite | TC[WOS]:0 TC[Scopus]:0 | Submit date:2019/02/13
Global Illumination  Indirect Illumination  Soft Shadow  
Time-varying clustering for local lighting and material design Journal article
HUANG PeiJie, GU YuanTing, WU XiaoLong, CHEN YanYun, WU EnHua. Time-varying clustering for local lighting and material design[J]. Science in China, Series F: Information Sciences, 2009, 52(3), 445-456.
Authors:  HUANG PeiJie;  GU YuanTing;  WU XiaoLong;  CHEN YanYun;  WU EnHua
Favorite | TC[WOS]:1 TC[Scopus]:1  IF:0.656/0.618 | Submit date:2019/02/13
Global Illumination  Gpu  Lighting Design  Local Lighting  Material Design  Photorealistic Image Synthesis  Time-varying Clustering  
Inverse rendering in a global illuminated environment Journal article
Sun Q.-M., Wu E.-H.. Inverse rendering in a global illuminated environment[J]. Ruan Jian Xue Bao/Journal of Software, 2003, 14(10), 1796-1805.
Authors:  Sun Q.-M.;  Wu E.-H.
Favorite |  | Submit date:2019/02/13
Augmented reality  Global illumination  Inverse rendering  Panorama  Reflectance model  Texture  
Interleaving radiosity Journal article
Wu E., Wang W.. Interleaving radiosity[J]. Journal of Computer Science and Technology, 2002, 17(1), 1-8.
Authors:  Wu E.;  Wang W.
Favorite | TC[WOS]:1 TC[Scopus]:1 | Submit date:2019/02/13
Global Illumination  Interleaving  Progressive Refinement  Radiosity  Shooting And Gathering