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Real-time generation of smoothed-particle hydrodynamics-based special effects in character animation
Journal article
Xu T., Wu W., Wu E.. Real-time generation of smoothed-particle hydrodynamics-based special effects in character animation[J]. Computer Animation and Virtual Worlds, 2014, 25(2), 185-198.
Authors:
Xu T.
;
Wu W.
;
Wu E.
Favorite
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TC[WOS]:
3
TC[Scopus]:
5
|
Submit date:2019/02/13
Character Animation
Real-time Visual Effects
Smoothed-particle Hydrodynamics
Real‐time generation of smoothed‐particle hydrodynamics‐based special effects in character animation
Journal article
Tianchen Xu, Wen Wu, Enhua Wu. Real‐time generation of smoothed‐particle hydrodynamics‐based special effects in character animation[J]. COMPUTER ANIMATION AND VIRTUAL WORLDS, 2013, 25(2), 185-198.
Authors:
Tianchen Xu
;
Wen Wu
;
Enhua Wu
Favorite
|
TC[WOS]:
3
TC[Scopus]:
5
|
Submit date:2019/04/30
Real-time Visual Effects
Smoothed-particle Hydrodynamics
Character Animation
Hydrodynamics-based real-time motion effects in character animation
Journal article
Xu T.-C., Wu E.-H.. Hydrodynamics-based real-time motion effects in character animation[J]. Xitong Fangzhen Xuebao / Journal of System Simulation, 2012, 24(1), 236-241.
Authors:
Xu T.-C.
;
Wu E.-H.
Favorite
|
|
Submit date:2019/02/13
Character animation
GPU Geometry Shader
Hydrodynamics
Motion blur
Physically based animation from motion captured data - An animation for macao 2005 east asian games
Conference paper
Waiyiu HO, Runqin LIN, Chiheng FONG, Enhua WU. Physically based animation from motion captured data - An animation for macao 2005 east asian games[C]:WORLD SCIENTIFIC PUBL CO PTE LTD, PO BOX 128 FARRER RD, SINGAPORE 9128, SINGAPORE, 2005, 826-830.
Authors:
Waiyiu HO
;
Runqin LIN
;
Chiheng FONG
;
Enhua WU
Favorite
|
TC[WOS]:
0
TC[Scopus]:
0
|
Submit date:2019/02/13
Character Modeling
Motion Capture
Physically Based Animation