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Real-time generation of smoothed-particle hydrodynamics-based special effects in character animation Journal article
Xu T., Wu W., Wu E.. Real-time generation of smoothed-particle hydrodynamics-based special effects in character animation[J]. Computer Animation and Virtual Worlds, 2014, 25(2), 185-198.
Authors:  Xu T.;  Wu W.;  Wu E.
Favorite | TC[WOS]:3 TC[Scopus]:5 | Submit date:2019/02/13
Character Animation  Real-time Visual Effects  Smoothed-particle Hydrodynamics  
Real‐time generation of smoothed‐particle hydrodynamics‐based special effects in character animation Journal article
Tianchen Xu, Wen Wu, Enhua Wu. Real‐time generation of smoothed‐particle hydrodynamics‐based special effects in character animation[J]. COMPUTER ANIMATION AND VIRTUAL WORLDS, 2013, 25(2), 185-198.
Authors:  Tianchen Xu;  Wen Wu;  Enhua Wu
Favorite | TC[WOS]:3 TC[Scopus]:5 | Submit date:2019/04/30
Real-time Visual Effects  Smoothed-particle Hydrodynamics  Character Animation  
Hydrodynamics-based real-time motion effects in character animation Journal article
Xu T.-C., Wu E.-H.. Hydrodynamics-based real-time motion effects in character animation[J]. Xitong Fangzhen Xuebao / Journal of System Simulation, 2012, 24(1), 236-241.
Authors:  Xu T.-C.;  Wu E.-H.
Favorite |  | Submit date:2019/02/13
Character animation  GPU Geometry Shader  Hydrodynamics  Motion blur  
Physically based animation from motion captured data - An animation for macao 2005 east asian games Conference paper
Waiyiu HO, Runqin LIN, Chiheng FONG, Enhua WU. Physically based animation from motion captured data - An animation for macao 2005 east asian games[C]:WORLD SCIENTIFIC PUBL CO PTE LTD, PO BOX 128 FARRER RD, SINGAPORE 9128, SINGAPORE, 2005, 826-830.
Authors:  Waiyiu HO;  Runqin LIN;  Chiheng FONG;  Enhua WU
Favorite | TC[WOS]:0 TC[Scopus]:0 | Submit date:2019/02/13
Character Modeling  Motion Capture  Physically Based Animation