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Joint reinforcement learning and game theory bitrate control method for 360-degree dynamic adaptive streaming
Wei, Xuekai1; Zhou, Mingliang2,3; Kwong, Sam1; Yuan, Hui4; Xiang, Tao2
2021
Conference NameICASSP 2021 - 2021 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP)
Source PublicationICASSP, IEEE International Conference on Acoustics, Speech and Signal Processing - Proceedings
Volume2021-June
Pages4230-4234
Conference Date06-11 June 2021
Conference PlaceToronto, ON, Canada
CountryCanada
Publication PlaceNEW YORK, NY 10017 USA
PublisherIEEE
Abstract

A joint reinforcement learning (RL) and game theory method is presented for segment-level continuous bitrate selection and tile-level bitrate allocation in tile-based 360-degree streaming to increase users' quality of experience (QoE). First, a viewpoint prediction method based on single-user (SU) viewpoint traces and the saliency map (SM) model is presented to model viewing behaviours. Second, an RL method is proposed to predict segment bitrate and a cooperative bargaining game theory is proposed for bitrate allocation optimization to choose a suitable bitrate for every tile with the help of the viewpoint prediction map. Performance evaluation results indicate that the proposed method can outperform the state-of-the-art methods in terms of different QoE objectives.

Keyword360° Video Streaming Quality Of Experience Reinforcement Learning Game Theory
DOI10.1109/ICASSP39728.2021.9414370
URLView the original
Indexed ByCPCI-S
Language英語English
WOS Research AreaAcoustics ; Computer Science ; Engineering ; Imaging Science & Photographic Technology
WOS SubjectAcoustics ; Computer Science, Artificial Intelligence ; Computer Science, Software Engineering ; Engineering, Electrical & Electronic ; Imaging Science & Photographic Technology
WOS IDWOS:000704288404098
Scopus ID2-s2.0-85115061453
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Citation statistics
Document TypeConference paper
CollectionTHE STATE KEY LABORATORY OF INTERNET OF THINGS FOR SMART CITY (UNIVERSITY OF MACAU)
Affiliation1.Department of Computer Science, City University of Hong Kong, Kowloon, Hong Kong
2.School of Computer Science, Chongqing University, Chongqing, China
3.State Key Lab of Internet of Things for Smart City, University of Macau, Taipa, Macau, China
4.School of Control Science and Engineering, Shandong University, Ji'nan, China
Recommended Citation
GB/T 7714
Wei, Xuekai,Zhou, Mingliang,Kwong, Sam,et al. Joint reinforcement learning and game theory bitrate control method for 360-degree dynamic adaptive streaming[C], NEW YORK, NY 10017 USA:IEEE, 2021, 4230-4234.
APA Wei, Xuekai., Zhou, Mingliang., Kwong, Sam., Yuan, Hui., & Xiang, Tao (2021). Joint reinforcement learning and game theory bitrate control method for 360-degree dynamic adaptive streaming. ICASSP, IEEE International Conference on Acoustics, Speech and Signal Processing - Proceedings, 2021-June, 4230-4234.
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