Status已發表Published
Psychological well-being and online gaming addiction among Chinese university students in Macao
Yu, S.; Wu, A. M. S.; Tao, V. Y. K.; Tong, K. K.
2015-11-01
Source PublicationConference program Book
Pages26-26
AbstractIntroduction: Previous research shows that university students are at high risk to Internet-related addictions, including problem online gaming, which leads to deterioration in their school-related functioning. However, limited research has examined psychological correlates of online gaming addiction among university students in China. In this study, we investigate the association between psychological well-being (general and school-specific) and online gaming addiction among university students in Macao, China. Method: Three hundred Chinese freshmen were recruited in a public university in Macao to voluntarily participate in an anonymous questionnaire survey about their university life. Validated scales, such as Young’s Internet Addiction Test (YIAT) and Depression Anxiety Stress Scales (DASS21), were used to assess the major variables, including online gaming addiction tendencies, general psychological well-being, school belonging, and school satisfaction. Result: Our findings revealed that, based on their YIAT score, more than a quarter of our participants were classified as probable problem gamers. As expected, online gaming addiction tendencies were correlated with negative well-being indicators (i.e., loneliness, depression, anxiety, and stress), and associated with lower school belonging and school satisfaction. ANOVA results, however, showed that non-gamers and leisure gamers did not differ in psychological well-being measure scores; both groups scored significantly lower scores on depression, anxiety, and stress level, and higher in school belonging and school satisfaction than probable problem gamers. Discussion: The findings confirmed the high vulnerability toward online gaming addiction of Chinese university students. Moreover, we found that probable problem gamers reported worse general and school-specific psychological well-being than both non-gamers and leisure gamers. These findings suggest that “responsible gaming” may be an effective approach to lower the potential psychological harms of online gaming addiction. However, this study cannot test the causation between psychological well-being and online gaming addiction because of its cross-sectional design. Longitudinal studies are warranted.
Keywordonline gaming addiction psychological well-being university students School
Language英語English
The Source to ArticlePB_Publication
PUB ID16569
Document TypeConference paper
CollectionDEPARTMENT OF COMPUTER AND INFORMATION SCIENCE
Corresponding AuthorWu, A. M. S.
Recommended Citation
GB/T 7714
Yu, S.,Wu, A. M. S.,Tao, V. Y. K.,et al. Psychological well-being and online gaming addiction among Chinese university students in Macao[C], 2015, 26-26.
APA Yu, S.., Wu, A. M. S.., Tao, V. Y. K.., & Tong, K. K. (2015). Psychological well-being and online gaming addiction among Chinese university students in Macao. Conference program Book, 26-26.
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