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Parallel Marching Blocks: A Practical Isosurfacing Algorithm for Large Data on Many-Core Architectures
Baoquan Liu1; Gordon J. Clapworthy1; Feng Dong1; Enhua Wu2,3
2016-06-01
Source PublicationComputer Graphics Forum
ISSN0167-7055
Volume35Issue:3Pages:211-220
Abstract

Interactive isosurface visualisation has been made possible by mapping algorithms to GPU architectures. However, current state-of-the-art isosurfacing algorithms usually consume large amounts of GPU memory owing to the additional acceleration structures they require. As a result, the continued limitations on available GPU memory mean that they are unable to deal with the larger datasets that are now increasingly becoming prevalent. This paper proposes a new parallel isosurface-extraction algorithm that exploits the blocked organisation of the parallel threads found in modern many-core platforms to achieve fast isosurface extraction and reduce the associated memory requirements. This is achieved by optimising thread co-operation within thread-blocks and reducing redundant computation; ultimately, an indexed triangular mesh can be produced. Experiments have shown that the proposed algorithm is much faster (up to 10×) than state-of-the-art GPU algorithms and has a much smaller memory footprint, enabling it to handle much larger datasets (up to 64×) on the same GPU. © 2016 The Author(s) Computer Graphics Forum © 2016 The Eurographics Association and John Wiley & Sons Ltd. Published by John Wiley & Sons Ltd.

DOI10.1111/cgf.12897
Indexed BySCIE
Language英語English
WOS Research AreaComputer Science
WOS SubjectComputer Science, Software Engineering
WOS IDWOS:000379912300024
The Source to ArticleEngineering Village
Scopus ID2-s2.0-84978966704
Fulltext Access
Citation statistics
Document TypeJournal article
CollectionFaculty of Science and Technology
Affiliation1.University of Bedfordshire
2.SKLCS/IOS,CAS
3.University of Macau
Recommended Citation
GB/T 7714
Baoquan Liu,Gordon J. Clapworthy,Feng Dong,et al. Parallel Marching Blocks: A Practical Isosurfacing Algorithm for Large Data on Many-Core Architectures[J]. Computer Graphics Forum, 2016, 35(3), 211-220.
APA Baoquan Liu., Gordon J. Clapworthy., Feng Dong., & Enhua Wu (2016). Parallel Marching Blocks: A Practical Isosurfacing Algorithm for Large Data on Many-Core Architectures. Computer Graphics Forum, 35(3), 211-220.
MLA Baoquan Liu,et al."Parallel Marching Blocks: A Practical Isosurfacing Algorithm for Large Data on Many-Core Architectures".Computer Graphics Forum 35.3(2016):211-220.
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