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Real-time shallow water simulation on terrain
Li, Dong1; Liu, You-Quan2; Bao, Kai3; Wu, En-Hua1,3
2010
Conference NameVRCAI '10: the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry
Source PublicationProceedings - VRCAI 2010, ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Application to Industry
Pages331-338
Conference DateDecember 12 - 13, 2010
Conference PlaceSeoul, South Korea
Author of SourceAssociation for Computing Machinery
Abstract

When simulating movement of large area of fluid without much turbulence, we usually employ shallow water equations for better efficiency. However, when high details of large area of water surface are involved, how to show the detail of surface of fluid, and maintain high computation efficiency at the same time remains to be a challenging problem. In addition, if we want to simulate the interactions between water and complex terrain, the computation cost will be increased further. Enlightened by successful experiences of LOD techniques in modeling static terrain, we propose a novel method to simulate movement of large area of dynamic water on terrain.In the method, an adaptive technique based on the distance from view point to water surface and the difference of velocity gradient is proposed to determine the level of detail for rendering. With the method, the simulation efficiency is much improved. 

KeywordShallow Water Equations Lod Semilagrangian Interpolation
DOI10.1145/1900179.1900249
Indexed By其他
Language英語English
Scopus ID2-s2.0-79951825702
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Citation statistics
Document TypeConference paper
CollectionFaculty of Science and Technology
Affiliation1.University of Macau, China;
2.Chang'an University, Xi'an, China;
3.State Key Lab. of CS, Institute of Software, Chinese Academy of Sciences, Beijing, China
First Author AffilicationUniversity of Macau
Recommended Citation
GB/T 7714
Li, Dong,Liu, You-Quan,Bao, Kai,et al. Real-time shallow water simulation on terrain[C]. Association for Computing Machinery, 2010, 331-338.
APA Li, Dong., Liu, You-Quan., Bao, Kai., & Wu, En-Hua (2010). Real-time shallow water simulation on terrain. Proceedings - VRCAI 2010, ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Application to Industry, 331-338.
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