Residential College | false |
Status | 已發表Published |
A simple gamification approach of reflected electron diffraction phenomenon for lower secondary school students | |
Miguel Gomes da Costa Junior1; Cheng Teng2; Jie-Zhao Zheng3; Kam-Weng Tam1 | |
2020-12-08 | |
Conference Name | 2020 IEEE International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2020 |
Source Publication | Proceedings of 2020 IEEE International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2020 |
Pages | 704-707 |
Conference Date | DEC 08-11, 2020 |
Conference Place | Takamatsu, Japan |
Country | Japan |
Publisher | IEEE |
Abstract | One of the challenges for STEM Education is to attract younger generations concerning scientific related jobs. In this paper, we propose a simple gamification approach to be used by lower secondary education, or level 2, to an existing experimental kit for 'Reflected Optical Diffraction from One-dimensional Structures'. The kit was designed for upper secondary school, or level 3, and freshman students to broaden their understanding on the science of diffraction of one-dimensional structures and to link with related life examples. The proposed approach makes use of the mechanics of games in Education to make the experiments more engaging. The approach suggests games that can substitute or even be used together with the original set or experiments of the experimental kit. Moreover, we explore the use of students' visual senses for learning. Effective STEM education courses must make use of active learning methodologies such as gamification, as well as exploring all students' senses, as carriers to promote the interest of students for Sciences. |
Keyword | Active Learning Diffraction Gamification Stem |
DOI | 10.1109/TALE48869.2020.9368324 |
URL | View the original |
Indexed By | CPCI-S |
Language | 英語English |
WOS Research Area | Education & Educational Research ; Engineering |
WOS Subject | Education, Scientific Disciplines ; Engineering, Electrical & Electronic |
WOS ID | WOS:000662184600110 |
Scopus ID | 2-s2.0-85102972462 |
Fulltext Access | |
Citation statistics | |
Document Type | Conference paper |
Collection | Faculty of Science and Technology DEPARTMENT OF COMPUTER AND INFORMATION SCIENCE |
Corresponding Author | Miguel Gomes da Costa Junior |
Affiliation | 1.Centre for Science and Engineering Promotion Faculty of Science and Technology University of Macau Macao SAR, China 2.Faculty of Science and Technology University of Macau Macau SAR, China 3.The Worker’s Children High School, Macau SAR South China Normal University, Guangdong China |
First Author Affilication | Faculty of Science and Technology |
Corresponding Author Affilication | Faculty of Science and Technology |
Recommended Citation GB/T 7714 | Miguel Gomes da Costa Junior,Cheng Teng,Jie-Zhao Zheng,et al. A simple gamification approach of reflected electron diffraction phenomenon for lower secondary school students[C]:IEEE, 2020, 704-707. |
APA | Miguel Gomes da Costa Junior., Cheng Teng., Jie-Zhao Zheng., & Kam-Weng Tam (2020). A simple gamification approach of reflected electron diffraction phenomenon for lower secondary school students. Proceedings of 2020 IEEE International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2020, 704-707. |
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