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Physically based fluid simulation in computer animation
Liu Y.1,3; Liu X.1; Zhu H.1,3; Wu E.1,2
2005
Source PublicationJisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics
ISSN10039775
Volume17Issue:12Pages:2581
Abstract

This paper presents a survey on the development of physically based fluid simulation in computer animation, with a detail introduction to the classification of the topic as well as the methods employed in the field. The methods applied mainly include Euler method and Lagrangian method, for simulating the fluid phenomena such as smoke, fire, explosion, wave, bubble, free surface etc. Future work is also discussed, including detail techniques, acceleration techniques and control techniques used to meet the demands of reality, real-time production, and flexibility.

KeywordComputer Animation Fluid Simulation Navier-stokes Equation
URLView the original
Language中文Chinese
The Source to ArticleScopus
Fulltext Access
Document TypeJournal article
CollectionFaculty of Science and Technology
Affiliation1.Laboratory of Computer Science, Institute of Software, Chinese Academy of Sciences, Beijing 100080, China
2.Department of Computer and Information Science, Faculty of Science and Technology, University of Macao, Macau
3.Graduate Shool, Chinese Academy of Sciences, Beijing 100039, China
Recommended Citation
GB/T 7714
Liu Y.,Liu X.,Zhu H.,et al. Physically based fluid simulation in computer animation[J]. Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2005, 17(12), 2581.
APA Liu Y.., Liu X.., Zhu H.., & Wu E. (2005). Physically based fluid simulation in computer animation. Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 17(12), 2581.
MLA Liu Y.,et al."Physically based fluid simulation in computer animation".Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics 17.12(2005):2581.
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