Residential College | false |
Status | 已發表Published |
Incremental collision-free feathering for animated surfaces | |
Liu, Le; Liu, Xuehui; Sheng, Bin; Chen, Yanyun; Wu, Enhua | |
2017-06 | |
Conference Name | VISUAL COMPUTER |
Volume | 33 |
Issue | 6-8 |
Pages | 883-890 |
Conference Date | JUN 27-30, 2017 |
Conference Place | Yokohama, JAPAN |
Publication Place | 233 SPRING ST, NEW YORK, NY 10013 USA |
Publisher | SPRINGER |
Abstract | We present a system for efficiently dressing animated 3D models with feathers. While there have been several works on generating static feathers, few methods can incrementally adjust the feathers when the model is animated. Our system makes several important improvements to achieve the goal. We first propose a simple yet effective algorithm to sample the roots based on the orientation field, as the distribution of feather roots has a great impact on the final look. To enable reordering the roots during animation, we analyze and improve the definition of the growth priority. Finally, we propose a method to incrementally adjust minimal feathers to collision-free for each frame of animation. Our system is easy to implement, and the results show that it is efficient and robust. |
Keyword | Feathering Feather Coat Collision Detection Collision Resolution Animation |
DOI | 10.1007/s00371-017-1369-6 |
URL | View the original |
Indexed By | SCIE |
Language | 英語English |
WOS Research Area | Computer Science |
WOS Subject | Computer Science, Software Engineering |
WOS ID | WOS:000402964800019 |
The Source to Article | WOS |
Scopus ID | 2-s2.0-85018794548 |
Fulltext Access | |
Citation statistics | |
Document Type | Conference paper |
Collection | Faculty of Science and Technology |
Recommended Citation GB/T 7714 | Liu, Le,Liu, Xuehui,Sheng, Bin,et al. Incremental collision-free feathering for animated surfaces[C], 233 SPRING ST, NEW YORK, NY 10013 USA:SPRINGER, 2017, 883-890. |
APA | Liu, Le., Liu, Xuehui., Sheng, Bin., Chen, Yanyun., & Wu, Enhua (2017). Incremental collision-free feathering for animated surfaces. , 33(6-8), 883-890. |
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