Status | 已發表Published |
Warping of a spherical representation of image-based models on GPU | |
Zhu J.2; Liu Y.3; Bao K.1; Chang Y.2; Wu E.2 | |
2009-12-01 | |
Source Publication | Proceedings - VRCAI 2009: 8th International Conference on Virtual Reality Continuum and its Applications in Industry |
Pages | 89-94 |
Abstract | Image warping techniques are frequently used to render 3D scenes from images with depth information for VR applications. In this paper, we first propose a spherical representation of image-based models call the Spherical Depth Image (SDI). With two Warping Equations, at runtime we then pre-warp the image onto a view-dependent plane to get an intermediate image, which is further rendered onto the target image plane using standard texture mapping. Compared with other representations, SDI is sampled uniformly and completely, therefore it can reduce much unnecessary rendering overhead and the resultant rendered image is hole-free. To speed up the computation and utilize hardware's rasterization function for image interpolation, we transport the pre-warping process into GPU's Vertex Shader. Besides, high quality rendering effect in Pixel Shader can also be achieved as traditional geometry based methods. Finally, we overcome the approach's limitation of viewing region, and design a real-time walkthrough system with LOD representations of the SDIs. Copyright © 2009 by the Association for Computing Machinery, Inc. |
Keyword | GPU Image based rendering Pre-warping Spherical depth image |
DOI | 10.1145/1670252.1670272 |
URL | View the original |
Language | 英語English |
Fulltext Access | |
Citation statistics | |
Document Type | Conference paper |
Collection | University of Macau |
Affiliation | 1.Institute of Software Chinese Academy of Sciences 2.Universidade de Macau 3.Chang'an University |
First Author Affilication | University of Macau |
Recommended Citation GB/T 7714 | Zhu J.,Liu Y.,Bao K.,et al. Warping of a spherical representation of image-based models on GPU[C], 2009, 89-94. |
APA | Zhu J.., Liu Y.., Bao K.., Chang Y.., & Wu E. (2009). Warping of a spherical representation of image-based models on GPU. Proceedings - VRCAI 2009: 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 89-94. |
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