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Warping of a spherical representation of image-based models on GPU
Zhu J.2; Liu Y.3; Bao K.1; Chang Y.2; Wu E.2
2009-12-01
Source PublicationProceedings - VRCAI 2009: 8th International Conference on Virtual Reality Continuum and its Applications in Industry
Pages89-94
AbstractImage warping techniques are frequently used to render 3D scenes from images with depth information for VR applications. In this paper, we first propose a spherical representation of image-based models call the Spherical Depth Image (SDI). With two Warping Equations, at runtime we then pre-warp the image onto a view-dependent plane to get an intermediate image, which is further rendered onto the target image plane using standard texture mapping. Compared with other representations, SDI is sampled uniformly and completely, therefore it can reduce much unnecessary rendering overhead and the resultant rendered image is hole-free. To speed up the computation and utilize hardware's rasterization function for image interpolation, we transport the pre-warping process into GPU's Vertex Shader. Besides, high quality rendering effect in Pixel Shader can also be achieved as traditional geometry based methods. Finally, we overcome the approach's limitation of viewing region, and design a real-time walkthrough system with LOD representations of the SDIs. Copyright © 2009 by the Association for Computing Machinery, Inc.
KeywordGPU Image based rendering Pre-warping Spherical depth image
DOI10.1145/1670252.1670272
URLView the original
Language英語English
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Document TypeConference paper
CollectionUniversity of Macau
Affiliation1.Institute of Software Chinese Academy of Sciences
2.Universidade de Macau
3.Chang'an University
First Author AffilicationUniversity of Macau
Recommended Citation
GB/T 7714
Zhu J.,Liu Y.,Bao K.,et al. Warping of a spherical representation of image-based models on GPU[C], 2009, 89-94.
APA Zhu J.., Liu Y.., Bao K.., Chang Y.., & Wu E. (2009). Warping of a spherical representation of image-based models on GPU. Proceedings - VRCAI 2009: 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 89-94.
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