Residential College | false |
Status | 已發表Published |
Multi-fragment effects on the GPU using bucket sort | |
Meng-Cheng Huang; Fang Liu; Xue-Hui Liu; En-Hua Wu | |
2010 | |
Source Publication | GPU Pro: Advanced Rendering Techniques |
Author of Source | Wolfgang Engel |
Publication Place | New York |
Publisher | A K Peters/CRC Press |
Pages | 495-508 |
Abstract | This article presents a fast approximation method for eficient rendering of multi-fragment efiects via bucket sort on GPU. In particular, a bucket array of size K is allocated per pixel location using MRT as storage, and the depth range of each pixel is consequently divided into K subintervals. During rasterization, fragments within the kth (k = 0, 1, …, K - 1) subinterval will be routed to the kth bucket by a bucket sort. Collisions will happen when multiple fragments are routed to the same bucket, which can be alleviated by multi-pass approach or an adaptive scheme. Our algorithm shows great speedup to the classical depth peeling with visually faithful results, especially for large scenes with high complexity. ; This article presents a fast approximation method for eficient rendering of multi-fragment efiects via bucket sort on GPU. In particular, a bucket array of size K is allocated per pixel location using MRT as storage, and the depth range of each pixel is consequently divided into K subintervals. During rasterization, fragments within the kth (k = 0, 1, …, K - 1) subinterval will be routed to the kth bucket by a bucket sort. Collisions will happen when multiple fragments are routed to the same bucket, which can be alleviated by multi-pass approach or an adaptive scheme. Our algorithm shows great speedup to the classical depth peeling with visually faithful results, especially for large scenes with high complexity. |
DOI | 10.1201/b10648 |
URL | View the original |
Language | 英語English |
ISBN | 978-1-4398-6553-8 |
Scopus ID | 2-s2.0-84870157217 |
Fulltext Access | |
Citation statistics | |
Document Type | Book chapter |
Version | 1st Edition |
Collection | Faculty of Science and Technology |
Affiliation | Chinese Academy of Sciences |
Recommended Citation GB/T 7714 | Meng-Cheng Huang,Fang Liu,Xue-Hui Liu,et al. Multi-fragment effects on the GPU using bucket sort[M]. GPU Pro: Advanced Rendering Techniques, 1st Edition, New York:A K Peters/CRC Press, 2010, 495-508. |
APA | Meng-Cheng Huang., Fang Liu., Xue-Hui Liu., & En-Hua Wu (2010). Multi-fragment effects on the GPU using bucket sort. GPU Pro: Advanced Rendering Techniques, 495-508. |
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