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Association Between Internet Gaming Disorder and Suicidal Ideation Mediated by Psychosocial Resources and Psychosocial Problems Among Adolescent Internet Gamers in China: Cross-Sectional Study
Yu, Yanqiu1; Wu, Anise M.S.2,3; Fong, Vivian W.I.4; Zhang, Jianxin5; Li, Ji Bin6; Lau, Joseph T.F.7,8
2024-09-19
Source PublicationJMIR Serious Games
ISSN2291-9279
Volume12Pages:e48439
Abstract

Background: Adolescent internet gaming disorder (IGD) was associated with severe harm, including suicidal ideation. While suicidal ideation was predictive of completed suicides, further research is required to clarify the association between IGD and suicidal ideation among adolescents, as well as the mechanisms involved.

Objective: This study aimed to investigate the understudied association between IGD and suicidal ideation, as well as novel mechanisms associated with it, among Chinese adolescent internet gamers through psychosocial coping resources and psychosocial problems.

Methods: An anonymous, self-administered, cross-sectional survey was conducted among secondary school students who had played internet games in the past year in Guangzhou and Chengdu, China (from October 2019 to January 2020). In total, 1693 adolescent internet gamers were included in this study; the mean age was 13.48 (SD 0.80) years, and 60% (n=1016) were males. IGD was assessed by the 9-item Internet Gaming Disorder Checklist of the DSM-5 (Diagnostic and Statistical Manual of Mental Disorders [Fifth Edition]), while a single item assessed suicidal ideation: “Have you ever considered committing suicide in the past 12 months?” Univariate and multivariate logistic regression associations were conducted to test the significance and directions of the potential factors for suicidal ideation. The mediation mechanism was examined by structural equation modeling.

Results: Among all participants, the prevalence of IGD and suicidal ideation was 16.95% (287/1693) and 43.06% (729/1693), respectively. IGD cases were 2.42 times more likely than non-IGD cases to report suicidal ideation (adjusted odds ratio [OR] 2.42, 95% CI 1.73-3.37). Other significant factors of suicidal ideation included psychosocial coping resources (resilience and social support, both adjusted OR 0.97, 95% CI 0.96-0.98) and psychosocial problems (social anxiety: adjusted OR 1.07, 95% CI 1.05-1.09; loneliness, adjusted OR 1.13, 95% CI 1.10-1.16). The association between IGD and suicidal ideation was partially mediated by 3 indirect paths, including (1) the 2-step path that IGD reduced psychosocial coping resources, which in turn increased suicidal ideation; (2) the 2-step path that IGD increased psychosocial problems, which in turn increased suicidal ideation; and (3) the 3-step path that IGD reduced psychosocial coping resources which then increased psychosocial problems, which in turn increased suicidal ideation, with effect sizes of 10.7% (indirect effect/total effect: 0.016/0.15), 30.0% (0.05/0.15), and 13.3% (0.02/0.15), respectively. The direct path remained statistically significant.

Conclusions: IGD and suicidal ideation were alarmingly prevalent. Evidently and importantly, IGD was a significant risk factor for suicidal ideation. The association was partially explained by psychosocial coping resources of resilience and social support and psychosocial problems of social anxiety and loneliness. Longitudinal studies are needed to confirm the findings. Pilot randomized controlled trials are recommended to evaluate the effectiveness of interventions in reducing suicidal ideation by reducing IGD, improving psychosocial coping resources, and reducing psychosocial problems investigated in this study.

KeywordInternet Gaming Disorder Suicidal Ideation Adolescents Loneliness Mediation Structural Equation Modelling Resilience Social Support Social Anxiety
DOI10.2196/48439
URLView the original
Indexed BySCIE
Language英語English
WOS Research AreaHealth Care Sciences & Services ; Public, Environmental & Occupational Health ; Medical Informatics
WOS SubjectHealth Care Sciences & Services ; Public, Environmental & Occupational Health ; Medical Informatics
WOS IDWOS:001332617500001
PublisherJMIR PUBLICATIONS, INC, 130 QUEENS QUAY East, Unit 1100, TORONTO, ON M5A 0P6, CANADA
Scopus ID2-s2.0-85205289752
Fulltext Access
Citation statistics
Document TypeJournal article
CollectionFaculty of Social Sciences
DEPARTMENT OF PSYCHOLOGY
INSTITUTE OF COLLABORATIVE INNOVATION
Corresponding AuthorLau, Joseph T.F.
Affiliation1.Department of Preventive Medicine and Health Education, School of Public Health, Fudan University, Shanghai, China
2.Department of Psychology, Faculty of Social Sciences, University of Macau, Macao
3.Centre for Cognitive and Brain Sciences, Institute of Collaborative Innovation, University of Macau, Macao
4.Center for Health Behaviours Research, Jockey Club School of Public Health and Primary Care, The Chinese University of Hong Kong, Hong Kong
5.West China School of Public Health, Sichuan University, Chengdu, China
6.State Key Laboratory of Oncology in South China, Collaborative Innovation Center for Cancer Medicine, Department of Clinical Research, Sun Yat-sen University Cancer Center, Guangzhou, China
7.Public Mental Health Center, School of Mental Health, Wenzhou Medical University, Wenzhou, China
8.Zhejiang Provincial Clinical Research Center for Mental Disorders, The Affiliated Wenzhou Kangning Hospital, Wenzhou Medical University, Wenzhou, China
Recommended Citation
GB/T 7714
Yu, Yanqiu,Wu, Anise M.S.,Fong, Vivian W.I.,et al. Association Between Internet Gaming Disorder and Suicidal Ideation Mediated by Psychosocial Resources and Psychosocial Problems Among Adolescent Internet Gamers in China: Cross-Sectional Study[J]. JMIR Serious Games, 2024, 12, e48439.
APA Yu, Yanqiu., Wu, Anise M.S.., Fong, Vivian W.I.., Zhang, Jianxin., Li, Ji Bin., & Lau, Joseph T.F. (2024). Association Between Internet Gaming Disorder and Suicidal Ideation Mediated by Psychosocial Resources and Psychosocial Problems Among Adolescent Internet Gamers in China: Cross-Sectional Study. JMIR Serious Games, 12, e48439.
MLA Yu, Yanqiu,et al."Association Between Internet Gaming Disorder and Suicidal Ideation Mediated by Psychosocial Resources and Psychosocial Problems Among Adolescent Internet Gamers in China: Cross-Sectional Study".JMIR Serious Games 12(2024):e48439.
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