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Understanding Phantom Tactile Sensation on Commercially Available Social Virtual Reality Platforms
Chen, Qijia1; SPAPÉ, Michiel M.2; Jacucci, Giulio1
2024-04
Source PublicationProceedings of the ACM on Human-Computer Interaction
ISSN2573-0142
Volume8Issue:CSCW1Pages:141
Abstract

Phantom tactile sensation (PTS) is usually experienced by participants in laboratory settings with the assistance and supervision of professionals. Extensive reports from users demonstrate they experience PTS on commercially available virtual reality (VR) platforms. We gathered and analyzed 2885 posts by 1408 users to understand how users obtain PTS and how they evaluate their PTS experience. We observed that users experience PTS in three ways: 1) starting to feel it naturally, 2) intentionally developing the ability to experience PTS, and 3) feeling it under substance use. Users perceive the sensation differently. Many people perceive PTS as positive, enhancing their immersion and bringing people closer. While other users consider it a negative experience as it exacerbates harassment issues, or the sensation itself is negative, even painful. We discuss the perceived causes of PTS and how social VR conditions users' evaluation of their PTS experience. We further reflect on PTS from the perspective of the risk of VR use in real-life scenarios. Finally, we provide design implications on employing PTS to enhance users' VR experience and reduce the negatives PTS brings.

KeywordPhantom Tactile Sensation Social Virtual Reality Toxicity Virtual Touch
DOI10.1145/3637418
URLView the original
Language英語English
Scopus ID2-s2.0-85193260258
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Document TypeJournal article
CollectionINSTITUTE OF COLLABORATIVE INNOVATION
Affiliation1.University of Helsinki, Helsinki, Yliopistonkatu 4, 00100, Finland
2.Institute for Collaborative Innovation, University of Macau, Macau
Recommended Citation
GB/T 7714
Chen, Qijia,SPAPÉ, Michiel M.,Jacucci, Giulio. Understanding Phantom Tactile Sensation on Commercially Available Social Virtual Reality Platforms[J]. Proceedings of the ACM on Human-Computer Interaction, 2024, 8(CSCW1), 141.
APA Chen, Qijia., SPAPÉ, Michiel M.., & Jacucci, Giulio (2024). Understanding Phantom Tactile Sensation on Commercially Available Social Virtual Reality Platforms. Proceedings of the ACM on Human-Computer Interaction, 8(CSCW1), 141.
MLA Chen, Qijia,et al."Understanding Phantom Tactile Sensation on Commercially Available Social Virtual Reality Platforms".Proceedings of the ACM on Human-Computer Interaction 8.CSCW1(2024):141.
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